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Subject: Re: start your engines ...

Author: Mridul Muralidharan

Date: 08:06:32 10/20/04

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On October 19, 2004 at 23:14:08, Anthony Cozzie wrote:

<snip>
>bm Nf3;  "2r1r1k1/pb1p1p2/3P1qpp/8/3N4/2P3QP/P2KBPPn/R5R1 b - -";
>
>1... Re8-e4 2. Rg1-d1 Re4xd4 3. c3xd4[S] Qf6xd4 4. Kd2-e1[S] Qd4-b4[S] 5.
>Rd1-d2[S] Rc8-c2[S] 6. Qg3-d3 Rc2xd2 7. Qd3xd2[S] Qb4-h4 8. Ke1-d1 Bb7xg2 9.
>Kd1-c1 Qh4xh3
> = (-0.82)      Depth: 13/38    00:08:54.76     821432kN (1536 KN/s, 6949
>splits, 685 aborts)
>
>After Nf3, however, it is able to prove a draw fairly quickly . . maybe I have
>some bugs:
>
>1. g2xf3 Rc8xc3[S] 2. Kd2xc3[S] Re8-c8[S] 3. Be2-c4 Bb7-d5[S] 4. Rg1-d1
>Rc8xc4[S] 5. Kc3-d2[S] Rc4xd4[S] 6. Kd2-e1[S] Bd5-c4 7. Rd1xd4[S] Qf6xd4[S] 8.
>Ra1-c1 Qd4-d3 9. Rc1xc4 Qd3xc4[S] 10. Qg3-e5 Qc4-e6 11. Qe5xe6 f7xe6 12. Ke1-d2
> = (0.01)       Depth: 12/32    00:00:48.09     74851kN (1556 KN/s, 906 splits,
>37 aborts)
>
>anthony

Hi,

  This is similar expierence for me - not sure why it does not get resolved at
lower depth - and preferably faster : horrible b.f here for me :(
Making the move helps in seeing the draw quiet fast - possibly some bug in my
impl too ... or maybe both of us are doing something similar which messes up
here ;)

Mridul



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