Author: Alessandro Scotti
Date: 05:05:49 10/21/04
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On October 20, 2004 at 13:40:17, Tord Romstad wrote: >A simple way to solve this problem is to compute several values, and to >interpolate between them depending on the material left. This is what I have >always done. At all nodes, my evaluation >function computes two values, a midgame eval and an endgame eval. If the total >non-pawn >material remaining is at least 2 queens + 2 rooks + 4 minor pieces, I return the >midgame eval. >If the total non-pawn material is less than 4 rooks + 2 minor pieces, I return >the endgame eval. >When the material is somewhere between, I return an interpolated value. Thanks Tord, I think I'm going to try something like that.
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