Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Is Computer Chess Software A Mature Market ??

Author: Dan Honeycutt

Date: 22:16:20 10/29/04

Go up one level in this thread


On October 30, 2004 at 00:33:33, Russell Reagan wrote:

>On October 29, 2004 at 17:36:40, Anthony Cozzie wrote:
>
>>Almost.  The computer provides an opponent strong enough for anyone, as well as
>>good analysis.  However, there is one thing that the computer is very bad at:
>>teaching humans how to play better chess.  A computer can't say: I think white
>>should play on the queenside so as to shatter the black pawnstructure.  It can't
>>say: Black shouldn't take this pawn because he will have to wade through a
>>tactical melee for the next 30 moves.
>
>
>Do you think we can accomplish this with current software tools and hardware? If
>not, do you think we will be able to in the future? It seems like we don't have
>such a thing now because a) no one has put enough effort into it, or b) it can't
>be done (well) under the current chess engine model (i.e. alpha-beta based tree
>searcher). Maybe a project like Symbolic will be a step in this direction.
>
>I think that if it is done, it will not be under the present chess engine model.
>Chess engines are removing chess knowledge in favor of extra search depth as
>hardware and algorithms improve. Ironically, humans are progressing the same
>way: less dogmatism, more pragmatism. So maybe what you describe could actually
>be a step in the wrong direction? Interesting ;)
>
>So where is the optimal point for best instructive value? Showing a 40 move
>combination will not be terribly helpful to us humans, but perhaps the examples
>you give aren't ideal either (slightly too dogmatic). Being human, there is a
>limit to our pragmatic side in searching game trees, but something more position
>specific than "white should play on the queenside" would probably be more
>instructive. For instance, top modern players recognize that certain "positional
>weaknesses" are not really weak at all. A bishop that is blocked in by its own
>pawns may be very useful since it can aide in protection. Remember, "positional
>advantages" are really just mental crutches to aide our poor tree searching
>ability.
>
>In some ways the present chess engine model provides a lot of instructional
>value. I have recognized that usually when I reach a position where I feel
>"stuck", when I analyze it after the game the computer's recommended moves are
>usually pawn moves. The computer could demonstrate the value of a blocked in
>bishop if you are willing to try a number of variations and see how the computer
>refutes them. So, in some ways we have what you describe, but in the form of
>user-tool instead of student-teacher.
>
>
>>Note that in terms of absolute chess strength the machines still have quite a
>>ways to go before they approach perfect play, but that they are still far
>>stronger than the average player (elo 400) so it doesn't matter much to most
>>people ;)
>
>
>Are you saying that the average player is 400 ELO below computers, or that the
>average player is 400 ELO? Neither statement sounds correct to me :)


I like the latter.  That way I qualify as average, maybe slightly above :)

Dan H.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.