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Subject: Re: Let's get the CCT ball rolling

Author: Anthony Cozzie

Date: 06:37:21 11/24/04

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On November 24, 2004 at 09:04:11, James Swafford wrote:

>I've seen a couple of attempts to get some discussion started about
>CCT, but AFAIK nothing's on the books yet.
>
>Anthony- did you ever get up with Volker?  He's fantastic at
>organizing these things; I hope he's willing to do it again.
>
>Was a date /format ever decided on?  I'd like to play again this
>year, but that depends on the date (I can't play the weekend of
>the Jan 22nd/23rd).  Of course, majority rules...
>
>I think a lot of folks will want to start lobbying for their
>favorite time control, but maybe we can start by agreeing on when
>we can play:
>
>1. If you are interested in playing, what weekend(s) would
>   work for you (or wouldn't work for you) in the Jan/Feb
>   time frame?
>
>2. What are your thoughts on stretching the event out over
>   two weekends?  Would you be less likely or unable to play?
>
>--
>James

I just got Volker's email from Ralf, and sent him an email not 5 minutes ago.  I
agree he did an excellent job last year.  Anything in January _or_ February is
fine with me; I have no social life worth talking about ;)

I'd like to propse 60 2 as the timecontrol for CCT.  The problem with a large
increment is that since we are playing with computers, there will always be *at
least one* game that goes out to 150 moves.  So a 10 second increment will give
the average game 60*10 = 10 minutes, while delaying the tournament 150*10 = 25
minutes.  Therefore, I think keeping the increment small is a good idea, and if
you screw up your time allocation, that is your problem.  At 60 2, we can pretty
much guarantee all games will be finished in 60 + 60 + 4*150/60 = 2:10, which is
about right IMO.

I'd also like to point out (again) that I don't like tiebreak blitz games. :)

anthony




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