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Subject: Re: Let's get the CCT ball rolling

Author: James Swafford

Date: 12:42:35 11/24/04

Go up one level in this thread


On November 24, 2004 at 15:29:45, Anthony Cozzie wrote:

>On November 24, 2004 at 12:15:44, Will Singleton wrote:
>
>>On November 24, 2004 at 09:37:21, Anthony Cozzie wrote:
>>
>>>On November 24, 2004 at 09:04:11, James Swafford wrote:
>>>
>>>>I've seen a couple of attempts to get some discussion started about
>>>>CCT, but AFAIK nothing's on the books yet.
>>>>
>>>>Anthony- did you ever get up with Volker?  He's fantastic at
>>>>organizing these things; I hope he's willing to do it again.
>>>>
>>>>Was a date /format ever decided on?  I'd like to play again this
>>>>year, but that depends on the date (I can't play the weekend of
>>>>the Jan 22nd/23rd).  Of course, majority rules...
>>>>
>>>>I think a lot of folks will want to start lobbying for their
>>>>favorite time control, but maybe we can start by agreeing on when
>>>>we can play:
>>>>
>>>>1. If you are interested in playing, what weekend(s) would
>>>>   work for you (or wouldn't work for you) in the Jan/Feb
>>>>   time frame?
>>>>
>>>>2. What are your thoughts on stretching the event out over
>>>>   two weekends?  Would you be less likely or unable to play?
>>>>
>>>>--
>>>>James
>>>
>>>I just got Volker's email from Ralf, and sent him an email not 5 minutes ago.  I
>>>agree he did an excellent job last year.  Anything in January _or_ February is
>>>fine with me; I have no social life worth talking about ;)
>>>
>>>I'd like to propse 60 2 as the timecontrol for CCT.  The problem with a large
>>>increment is that since we are playing with computers, there will always be *at
>>>least one* game that goes out to 150 moves.  So a 10 second increment will give
>>>the average game 60*10 = 10 minutes, while delaying the tournament 150*10 = 25
>>>minutes.  Therefore, I think keeping the increment small is a good idea, and if
>>>you screw up your time allocation, that is your problem.  At 60 2, we can pretty
>>>much guarantee all games will be finished in 60 + 60 + 4*150/60 = 2:10, which is
>>>about right IMO.
>>>
>>>I'd also like to point out (again) that I don't like tiebreak blitz games. :)
>>>
>>>anthony
>>
>>With a 60 2 time control, you might get more than tiebreak blitz games. :)
>>
>>45 10, with 9 rounds over one weekend, seems to have worked well for the last
>>two events.  CCT4 had 2 weekends at 60 10.  2 weekends makes it tough for some
>>folks to participate, and I think we ought to try to continue to make it as
>>accessible as we can.
>>
>>So I would vote for keeping the same format as last year.  Late January or early
>>Feb is fine.
>>
>>Will
>
>My point is that having a big increment results in a lopsided distribution of
>time: most people will finish quickly and wait around for the big 150 move game.
>  Front loading most of the timecontrol will reduce this.  If you use all your
>time in the beginning, that is up to you, of course :)
>
>anthony


I tend to agree with you, but I don't feel strongly about it.

I'm sure you'll share Volker's response when you get one,
or lack of response (say, within a week) so we can continue
to plan?

--
James



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