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Subject: Re: Let's get the CCT ball rolling

Author: Uri Blass

Date: 15:03:59 11/24/04

Go up one level in this thread


On November 24, 2004 at 15:31:12, Anthony Cozzie wrote:

>On November 24, 2004 at 15:05:17, Brian Richardson wrote:
>
>>On November 24, 2004 at 12:15:44, Will Singleton wrote:
>>
>>>On November 24, 2004 at 09:37:21, Anthony Cozzie wrote:
>>>
>>>>On November 24, 2004 at 09:04:11, James Swafford wrote:
>>>>
>>>>>I've seen a couple of attempts to get some discussion started about
>>>>>CCT, but AFAIK nothing's on the books yet.
>>>>>
>>>>>Anthony- did you ever get up with Volker?  He's fantastic at
>>>>>organizing these things; I hope he's willing to do it again.
>>>>>
>>>>>Was a date /format ever decided on?  I'd like to play again this
>>>>>year, but that depends on the date (I can't play the weekend of
>>>>>the Jan 22nd/23rd).  Of course, majority rules...
>>>>>
>>>>>I think a lot of folks will want to start lobbying for their
>>>>>favorite time control, but maybe we can start by agreeing on when
>>>>>we can play:
>>>>>
>>>>>1. If you are interested in playing, what weekend(s) would
>>>>>   work for you (or wouldn't work for you) in the Jan/Feb
>>>>>   time frame?
>>>>>
>>>>>2. What are your thoughts on stretching the event out over
>>>>>   two weekends?  Would you be less likely or unable to play?
>>>>>
>>>>>--
>>>>>James
>>>>
>>>>I just got Volker's email from Ralf, and sent him an email not 5 minutes ago.  I
>>>>agree he did an excellent job last year.  Anything in January _or_ February is
>>>>fine with me; I have no social life worth talking about ;)
>>>>
>>>>I'd like to propse 60 2 as the timecontrol for CCT.  The problem with a large
>>>>increment is that since we are playing with computers, there will always be *at
>>>>least one* game that goes out to 150 moves.  So a 10 second increment will give
>>>>the average game 60*10 = 10 minutes, while delaying the tournament 150*10 = 25
>>>>minutes.  Therefore, I think keeping the increment small is a good idea, and if
>>>>you screw up your time allocation, that is your problem.  At 60 2, we can pretty
>>>>much guarantee all games will be finished in 60 + 60 + 4*150/60 = 2:10, which is
>>>>about right IMO.
>>>>
>>>>I'd also like to point out (again) that I don't like tiebreak blitz games. :)
>>>>
>>>>anthony
>>>
>>>With a 60 2 time control, you might get more than tiebreak blitz games. :)
>>>
>>>45 10, with 9 rounds over one weekend, seems to have worked well for the last
>>>two events.  CCT4 had 2 weekends at 60 10.  2 weekends makes it tough for some
>>>folks to participate, and I think we ought to try to continue to make it as
>>>accessible as we can.
>>>
>>>So I would vote for keeping the same format as last year.  Late January or early
>>>Feb is fine.
>>>
>>>Will
>>
>>I also would prefer only one weekend.
>>Also, I don't think there is a significant difference in what moves most engines
>>would play between 45 and 60, but I do think it is very important to try to
>>finish each round in under 2 hours so the maximum number of rounds per day can
>>be scheduled.
>>Brian
>
>I am not so sure.  45 seconds per move isn't really very much; Zappa will
>probably only reach 12 ply in critical positions at that timecontrol.  I still
>regularly see the best move change at higher ply.
>
>anthony

1)By this logic no time control is enough.

I am sure that you will still see the best move change at higher ply even if you
search 13 or 14 plies.

2)If we assume that you have 1 hour per game and that the game takes 60 moves
then you have 1 minute per move and you practically can use more than it because
of pondering.

Uri



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