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Subject: Re: Fhourstones benchmark -- solving Connect-4

Author: Vincent Lejeune

Date: 10:24:25 12/06/04

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On December 06, 2004 at 12:13:17, john tromp wrote:

>On December 04, 2004 at 18:04:56, martin fierz wrote:
>
>>>However, I found that the program still lacked in strength, since
>>>it failed to see that some new threats would inevitably arise
>>>that would change its perceived outcome. This turned out practically
>>>impossible to correct, so I gave up on that approach.
>>
>>i wonder: i probably need some time to update threats etc that you don't need,
>>but on the other hand, having an idea where the game is going should improve my
>>move ordering. do you think it's not worth it? my experience with history
>>heuristic in connect 4 is terrible to say the least, i'm not using it at all, it
>>always made things worse for me.
>
>Then what do you use for move ordering? A static evaluator?
>Is the source to your engine available, either publicly, or privately?
>
>>my current program solves connect 4 in 1520s on an AMD64 3000+ with 128MB
>>hashtable. it searches 4.55 GN to do this. how does your program do?
>
>Please download and run the Fhourstones benchmark and let me know:-!
>
>I hope your AMD64 is fast enough to beat the current record holding
>overclocked Pentium-M (4102 Kpos/s)
>
>  http://www.cwi.nl/~tromp/c4/fhour.html

Can I get an .exe version for windows somewhere ? (i've no C compiler)


>
>For my desktop machine, the result with 48Mb hashtables is
>
>Solving 0-ply position after  . . .
>3215994182 pos / 1548481 msec = 2076.9 Kpos/sec
>
>which is quite comparable to your searchsize. It could also
>solve it with 640Kb of hashtable but that will take at least twice as long.
>
>regards,
>-John



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