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Subject: Re: icc games analysis

Author: Bruce Moreland

Date: 16:26:19 01/22/99

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On January 22, 1999 at 16:48:57, Dan Kiski wrote:

>On January 22, 1999 at 16:13:14, KarinsDad wrote:
>
>>One thing I am unclear on.
>>
>>Was the fictionally named BillClinton playing against computers in some of these
>>games. For example:
>>
>>Hossa in games 2, 6, 7 and 8
>>GODMODE in games 9 and 10
>>TayxBot in games 19 and 20
>>
>>These opponents took 0 seconds per move for many moves, so they appeared to be
>>computers. Is there a lag problem which would cause a mis-report of 0 seconds? I
>>do not know of one.
>>
>>Amateur in game 3 took 1 second per move for many moves. It appeared to be a
>>computer taking a full second per move, but if so, why did it need to in the
>>opening (unless it had no opening book). A human should have taken at least 2
>>seconds on some of the moves. This was somewhat strange.
>>
>>KarinsDad
>
>I find it totally opposite, whenever I play a 2 or 3 minute game I will make
>opening moves as quick as possible sometimes 8 moves in 0 seconds, so as to save
>time for the middle and endgame. I find much mose suspicious people taking 4 or
>5 seconds on opening moves. Either way either could be a computer one with a
>direct connection the other toggling back and forth.

The automatic computers will send a move back instantly while in book, and this
is usually counted as zero seconds.  Sometimes you'll see one that doesn't,
because it doesn't have timestamp, which means that net lag is charged against
the program.

The manual operators can go pretty fast, but generally they are a little slower
than the human players in the opening, because they have to figure out what move
their computer played, make it on the ICC interface board, figure out what came
back from ICC and make it on the program's board.

So if you are playing against someone who never drops material, and can't seem
to make a move in under 3 seconds, even when they are up a rook and are going to
flag, it's worth being a little suspicious.

Sometimes you'll find someone who sets their program on "move in X seconds", and
the program actually tends to move in X seconds (not all do), so you get
metronomic timing of moves right out of book, going straight through the most
complicated parts of the middlegame, and continuing into an ending that is not
complicated at all.  Another good indication.

bruce



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