Author: Will Singleton
Date: 10:10:50 01/26/99
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On January 26, 1999 at 08:01:09, Peter Fendrich wrote: > >>Peter, >> >>Where does Terra play? >> >>Will > >To make a short answear long... > >Except from a few copies sent to my friends, it play in my home pc only. >I have an old stubborn idea about this: The design and programming is the fun >part and I don't want to lose my focus on that by participating in tournaments >or trying to sell it. I probably miss some good feedback because of this and of >cource I want it to be as strong as possible, but I'm free as a bird doing >whatever I want to my program without any pressure from other people. >Maybe I will change my mind in the future... In that case I would probably >release the whole thing with source code and all. > >The program is fairly strong but I have no intentions to play it online on ICC >or FICS - the telephone cost would be huge! > >I started with my program on a TI99 processor back in 1980 or so (or was it >1978?). At that time I named it Nimzo, later on I changed the name to Terra >because of the commercial Nimzo's around. I have completely rewritten the >program many times since then but it has always been a pure bitboard approach >and I have never tried anything else. Now it is all written in Ms C++. > >There are two versions: Terra which is a WinBoard compliant consol version and >WinTer which is Terra with my own Windows interface. > >I have stolen every good idea I've heard about but have never copied a line of >code except from a random generator copied from Crafty. It was better than my >old one. >I have my own way of handling books, postbooks (what happens after the book) and >learning and a lot of other things, some good and some probably bad. >Right now I try some new ideas about a special kind of root evaluation. >My next step will probably be endgame table base. > >//Peter Very interesting! Since it's winboard-compatible, you must run it against the other engines. How does it do? Will
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