Author: Uri Blass
Date: 12:57:20 02/15/05
Go up one level in this thread
On February 15, 2005 at 15:09:14, Arturo Ochoa wrote: >On February 15, 2005 at 14:18:16, Peter Berger wrote: > >>On February 15, 2005 at 14:03:38, Arturo Ochoa wrote: >> >>>On February 15, 2005 at 09:29:58, Peter Berger wrote: >>> >>>>On February 15, 2005 at 06:46:04, Arturo Ochoa wrote: >>>> >>>>>On February 15, 2005 at 02:56:54, Peter Berger wrote: >>>>> >>>>>>On February 14, 2005 at 20:08:42, Arturo Ochoa wrote: >>>>>> >>>>>>>On February 14, 2005 at 19:54:03, Peter Berger wrote: >>>>>>> >>>>>>>>Yes, you opposed this point of view multiple times before in discussions >>>>>>>>with Uri , but I think you never managed to score. >>>>>> >>>>>>>Of, I have managed to score several games during the year 2004. >>>>>> >>>>>>That's just a misunderstanding, because I worded badly :). My "scoring" only >>>>>>applied to the discussions, not to the quality of your work on the opening book. >>>>>> >>>>>>Btw - it's not trivial to think of a good and practical experiment to setup to >>>>>>show who is right. >>>>>> >>>>>>Peter >>>>> >>>>>Well, I have already done such an experiment and I know who will give the >>>>>easiest point. It is great because it will mean easy points. >>>>> >>>>>However, I would not spend again valuable time repeating the same nonsense >>>>>experiment. >>>>> >>>>>Arturo. >>>> >>>>I think you can't really do such a test properly on your own. And it would be so >>>>extremely time-consuming to do in a realistic way, that I doubt anyone has ever >>>>really done it. >>>> >>>>You mentioned the major problem I see in another post, learning as done by a >>>>book author. This is a factor that has to be taken into account. >>>> >>>>If you take your opening book as prepared for some major event, it is probably >>>>nearly 100% deterministic at start of some round. If you run it against an >>>>automatically learning book in longer matches to get a measure for the quality >>>>of your work, it will get beaten badly. It might do well in the first few games, >>>>until the opponent finds some hole ( which in this case means just some line >>>>where it can beat "your" engine) - then it will repeat it in the following >>>>games. >>> >>>How do you know that a book mine is so "deterministic"? How do you base your >>>facts in more suppositions without any proof? Well, I can argue that I have done >>>such tests but I wont reveal how I do such tests. >> >>It was an assumption, because it is just reasonable to have a deterministic book >>at the start of a given game. Why throw dices if you have an idea which move is >>best in a given situation ? This doesn't mean that you don't have several >>alternatives prepared. Of course there are other ways to do things, no doubt. >> >>>>This is not a realistic test of what would happen in a tournament. >>>> >>>>But if you allow yourself to update the book during rounds, you have to allow >>>>your opponent to do the same. Else it is not realistic again. Even >>>>engines/authors who have a little book ,that is much shorter but every move >>>>checked, will react to what happens in the tournament games. E.g. Uri chose to >>>>just switch books after watching a movei opening he didn't like in cct7. >>>> >>>>The difference between a highly optimized book and one that just has few >>>>adaptions is mostly in quantity in this discussion. While the optimized book >>>>will usually have a few thousand manually entered lines the latter might have >>>>only sth up to 50 ( numbers arbitrary chosen). The question is if you can be >>>>sure that with the huge number of lines you don't add more garbage than quality >>> >>>Well, As you said "usually" and your book was one thousand lines book. My book >>>is bigger than only 1000 lines. >>> >>>This is not a relevant question because I dont generate a random book. My book >>>has over 200000 lines added by hand. Sometimes, my decision about line has not >>>been convenient. Maybe, you choose arbitraly your numbes. I dont know how you >>>od it and I am not interested in. My books are higly checked by hands. >>>Sometimes, I dont have enough time to test them with the engines and it possibly >>>means a bad result. But your question is not relevant of how I do my books. >> >>I think we are getting nowhere here. I wasn't trying to steal your ideas on how >>you do books or test them, but you obviously got this impression. This was meant >>to be a thought experiment - oh and yes, "mine" is bigger than 1000 too :) >> >>Be well >>Peter > >From all this brain storming, I can remark just one fact: Your performance in >CCC2004 was outstanding and nobody can deny that. :) I think that Crafty did the expected result in WCCC. I think that the biggest surprise of WCCC was the performance of Jonny2.64 and it can be explained by luck or by a good book(I did not analyze Jonny games). Uri
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