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Subject: Re: What constitutes a clone?

Author: Vasik Rajlich

Date: 03:51:18 02/16/05

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On February 15, 2005 at 18:38:43, John Merlino wrote:

>I'm not trying to start a brutally long thread here, but I'm just curious about
>how people feel about a particularly touchy subject -- clones. What, in your
>mind, would lead you to the conclusion that an engine is a clone?
>
>Let's forget trying to find ways to PROVE that a clone is a clone; I'm just
>trying to define one. For the sake of argument, assume that the author of this
>engine in question tells you exactly what he did and did not do, and you must
>decide whether to call it a clone or not.
>
>Here are some hypothetical questions to start the debate:
>
>If the author took Crafty and completely rewrote the evaluation code and nothing
>else, would it be a clone?
>
>How about if the author rewrote the evaluation code and search algorithm only,
>but left the hashing code, et. al.?
>
>How about if the author rewrote everything EXCEPT for the evaluation?
>
>How about if the author rewrote everything EXCEPT for Crafty's evaluation of
>passed pawns?
>
>I think you can see where I'm driving. Obviously, many engine authors have
>studied Crafty and other engines whose authors have graciously provided their
>source code. But, for an engine to not be considered a clone, does it have to be
>absolutely 100% the work of the author? (Forget about Nalimov's EGTB probing
>code and any other code that can be used with permission).
>
>Many thanks in advance for your thoughts,
>
>jm (who's just preparing for any eventuality during his upcoming stint as
>moderator :-)

Actually, if somebody wants to make another Crafty or Fruit - of course it's not
right - but it's not really a big deal either.

If the tournament stakes are higher, there should be code inspections. Maybe at
WCCC that's appropriate.

Vas



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