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Subject: Re: What constitutes a clone?

Author: Anthony Cozzie

Date: 07:15:23 02/16/05

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>For me, writing a decent playing chess program as a hobby project (maybe
>different if you do it for your thesis or as a professional) takes at least 3-5
>years. All engines that develop faster for me are highly suspicious.

Actually, I tend to agree with this.  And IMO it is highly necessary to get
input & feedback from other members of the computer chess community to improve
in strength.  Not only are most programmers not strong chess players, but also
there are a number of tricks that are sort of "open secrets": things that
everyone does, but that most people wouldn't figure out on their own.  The best
example of this is material values.

I'm not sure if 3-5 years is a hard limit (I guess it took me about 2 years),
but if someone just appears on the scene with a strong program I'm immediately
suspicious.

anthony



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