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Subject: Re: Take a look at this... Hummmm,,,,

Author: Uri Blass

Date: 09:04:59 02/21/05

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On February 21, 2005 at 09:18:29, Michael Yee wrote:

>On February 21, 2005 at 04:52:56, Uri Blass wrote:
>
>>On February 21, 2005 at 00:17:09, Michael Yee wrote:
>>
>>>On February 20, 2005 at 10:39:47, stuart taylor wrote:
>>>
>>>>On February 20, 2005 at 10:36:22, stuart taylor wrote:
>>>>
>>>>>http://web.telia.com/~u85924109/ssdf/list.htm (any better?)
>>>>>
>>>>>According to this most recent ssdf list, doesn't it look like the past 2
>>>>>Shredders are the biggest challenges?
>>>>>Not only that, but often, Shredder 7.04 got better results even than Shredder 8,
>>>>>and here, it is only one point behind, which is nothing.
>>>>>So the question is, has Shredder 9 got out of that hole, and become more
>>>>>noticeably better, or not?
>>>>>And, not always have upgrades of chess programs been stronger.
>>>>>S.Taylor
>>>
>>>The CSS rating list shows Shredder getting stronger with each version:
>>>
>>>http://www.computerschach.com/rangliste/rangliste_ewig_ssdf.htm
>>>
>>>Different lists just show that computer chess has some randomness and it can
>>>take a while for accurate strength estimates.
>>>
>>>Also, I think there are some subtle biases in the elo system that depend on the
>>>strength difference between opponents. See, e.g.,
>>>
>>>http://www.chessbase.com/newsdetail.asp?newsid=562
>>
>>Thanks for that link.
>>
>>Some of these ideas are used by the israeli chess federation for years but I do
>>not like them.
>>
>>1)Using the linear formula:
>>Surprise is always possible so it is never logical to give 0 points to the
>>winner.
>>
>>You can claim that there is a better formula but we should try to find the best
>>formula and not linear formula.
>>
>>2)Using faster time control at the same rating.
>>It is done in Israel for some years and I think that it is not fair because
>>there are players who perform worse at faster time control.
>>
>>I played in the past in some tournaments at fast time control (30 minutes per
>>game) and from experience I always lost rating in them.
>>
>>Results is simply that I stopped playing at them and I guess that my rating at
>>30 minute/game is probably 100-200 elo smaller than my rating at long time
>>control.
>>
>>Uri
>
>With respect to (2), I guess the idea is that using more data (even if noisy)
>can improve your estimators. It allows you to use some general trends from the
>population (e.g., that good rapid play tends to correlate with good long play)
>to hopefully remove some error from an individual's estimate. In fact, you could
>also other marginally related data like "rating of your father" which could
>possibly improve predictive accuracy some very small amount.
>
>What I find interesting is that since you know your own true strengtht pretty
>well, you know for yourself that using the extra information nudged your rating
>in the wrong direction!
>
>Michael

the conclusion that I am relatively weaker at fast time control is based
on experience.

I think that the main reason for the difference is the simple fact that I cannot
play blindfold.
People who can play blindfold do not need to look at the board to see things
when I need to do it.

This is not a big problem at long time control when I have time to look at the
board but at fast time control it is a problem.

Uri



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