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Subject: Re: It's time to award 3 points for a won game.

Author: Anthony Cozzie

Date: 06:20:19 03/03/05

Go up one level in this thread


On March 03, 2005 at 03:29:43, Tony Werten wrote:

>On March 02, 2005 at 12:19:13, Terry Giles wrote:
>
>>
>>Hi CCC friends,
>>
>>After playing through some of the very short "grandmaster" draws at Linares, I
>>feel that it's about time some of these tournament organisers started to award 3
>>points for a won game in an effort to get the players to try and win a game
>>instead of fearing a loss. Chess today, well at least at the stratospheric
>>heights of the "super-grandmasters", is far too technical and theory laden for
>>most of the 'general' public to really appreciate and most of it has already
>>been prepared and analysed at home. Something needs to be done to liven up the
>>game, before the machines take over!
>>
>>Terry ;-)
>
>Taking the score sheet of Paderborn as example: Purely on points, Gandalf and
>Spike would have switched places and Nexus would have finished 2 places higher.
>I think the difference is too small for people to stop playing draws.
>
>Tony
>
>Cross-table:
> # Name       1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16   P    3P   SB
> 1 Hydra      X  1  =  1  1  1  .  1  =  .  1  .  .  1  .  .   8.0  23
> 2 Shredder   0  X  1  1  .  .  =  1  .  1  1  1  .  .  1  .   7.5  22
> 3 Gandalf    =  0  X  0  1  .  .  =  1  1  =  .  1  .  .  .   5.5  15
> 4 Spike      0  0  1  X  0  =  .  .  .  1  .  .  1  1  .  1   5.5  16
> 5 Ikarus     0  .  0  1  X  =  =  .  =  1  .  .  .  =  .  1   5.0  13
> 6 The Baron  0  .  .  =  =  X  .  =  0  .  1  =  .  1  .  1   5.0  13
> 7 Diep       .  =  .  .  =  .  X  =  0  =  0  .  .  1  1  1   5.0  13
> 8 Anaconda   0  0  =  .  .  =  =  X  .  0  .  1  1  .  1  .   4.5  12
> 9 Jonny      =  .  0  .  =  1  1  .  X  0  =  1  .  .  0  .   4.5  12
>10 Nexus      .  0  0  0  0  .  =  1  1  X  .  .  1  .  1  .   4.5  13
>11 SOS        0  0  =  .  .  0  1  .  =  .  X  1  =  .  .  1   4.5  12
>12 Patzer     .  0  .  .  .  =  .  0  0  .  0  X  =  1  =  =   3.0  7
>13 Neurologic .  .  0  0  .  .  .  0  .  0  =  =  X  =  1  =   3.0  7
>14 IsiChess   0  .  .  0  =  0  0  .  .  .  .  0  =  X  =  1   2.5  6
>15 Quark      .  0  .  .  .  .  0  0  1  0  .  =  0  =  X  =   2.5  6
>16 Matador    .  .  .  0  0  0  0  .  .  .  0  =  =  0  =  X   1.5  3

Computers don't draw nearly as much, though.

anthony



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