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Subject: Re: Symbolic: Status report 2005.03.03

Author: Uri Blass

Date: 14:50:36 03/03/05

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On March 03, 2005 at 15:55:06, Steven Edwards wrote:

>Symbolic: Status report 2005.03.03
>
>Automated matches between Symbolic's toolkit and Gnuchess have been used to test
>the toolkit's time allocation and check for gross programming errors that might
>only show up in an extended tournament environment.  These matches are run by
>xboard and are useful for keeping the machinery busy.  With relatively fast time
>controls like G/120+12, the toolkit can manage about a 40% score against
>Gnuchess.  But in a recent series of games at a G/3600 time control, the toolkit
>has done a bit better with a 60+% score.  Here's a part of the match log:
>
>2005.02.28 00:58:42 Run finish
>2005.02.28 00:58:42 Ponderings: 2387  successes: 1078  rate: 0.451613
>2005.02.28 00:58:42 Game count: 29
>2005.02.28 00:58:42 Win/Lose/Draw: [14 7 8]
>2005.02.28 00:58:42 Scoring rate: 0.62069
>
>This was intended as a 100 game match, but some unknown bug in Gnuchess caused
>it to terminate unexpectedly in an KPK position in the 29th game.  This behavior
>has been seen a number of times before and I think it may be related to an
>iteration limit overflow fault with draw detection.  Compared with Gnuchess,
>Symbolic and Crafty are more reliable; I don't have any recent memory of either
>hanging during xboard mediation.
>
>Why does the toolkit perform better at longer time controls?  Most likely, this
>is because of the relatively high overhead the toolkit encounters at.

or maybe it is gnuchess that is weak at long time control relative to other
programs.

I remember that Crafty on slower hardware(I think hardware that is 5 times
slower) also showed the same behaviour against gnuchess

I also remember that old movei could beat tscp when it used only 1/5 of it's
time but only at long time control and not at blitz.

Uri



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