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Subject: Re: Amazing, Fruit 2 needs several mins to solve Fine 70

Author: Tord Romstad

Date: 02:46:34 03/18/05

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On March 17, 2005 at 15:55:10, Dann Corbit wrote:

>Not surprising.
>
>Fruit does not have a pawn hash table, which is the key thing to solving this
>thing fast.

Fruit _does_ have a pawn hash table (have a look at the pawn.cpp file), but
as far as I can see a pawn hash table has no relevance to the solution of this
particular position.

I am also not convinced that the long solution time is caused by not using
the main hash table at PV nodes.  Glaurung, like Fruit, does not allow hash
table cutoffs at PV nodes, but still solves this problem in 0.08 seconds.

Tord




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