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Subject: Re: Tasc R30 faster than Shredder 9 on a modern PC?

Author: F. Huber

Date: 08:00:11 03/31/05

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On March 31, 2005 at 10:09:48, Kurt Utzinger wrote:

>On March 31, 2005 at 09:54:46, F. Huber wrote:
>
>>On March 31, 2005 at 09:39:52, Kurt Utzinger wrote:
>>
>>>      Personally, I am not at all interested in how
>>>      fast a "normal" chess program does solve
>>>      a chess problem with mate in X but much more
>>>      interested in seeing the performance of an
>>>      engine in practical chess positions (positions
>>>      that can happen in a game). For chess problems
>>>      we can use the special programs. And so it does
>>>      not bother me if Shredder should need a lot of time
>>>      to find the solution in the given position :-)
>>>      Kurt
>>
>>Hello Kurt,
>>
>>"practical chess positions (positions that can happen in a game)"?
>>Would you say, a position with mate in X can _not_ happen in a game?
>>Have you really never _mated_ your opponent (or have been mated by him)?
>>
>>A quite strange opinion - IMO. ;-)
>>
>>Regards,
>>Franz.
>
>      Hello Franz
>      For your better understanding I should perhaps
>      have stated "realistic" and "unrealistic"
>      chess positions.
>      Regards
>      Kurt

Hello Kurt,

that won´t change anything - look at the #5 position in the posting at the
start of this thread: is this "unrealistic"? Not at all IMO!

And the same is true for lots of mate problems, although of course there
exist also many mate puzzles, which are absolutely ´constructed´ and so
(in your words) "unrealistic".
But isn´t the _main_ goal of chess some ´mate in X´?
So almost every won (or lost) game ends up in such a ´mate in X´ -
and that´s absolutely "realistic"! :-)

Regards,
Franz.



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