Author: Robert Hyatt
Date: 20:45:58 04/23/05
Go up one level in this thread
On April 23, 2005 at 11:48:29, Mike Byrne wrote: >On April 23, 2005 at 11:40:11, Steven Edwards wrote: > >>On April 22, 2005 at 21:27:22, Tony Petters wrote: >> >>>I hope they force every program to use one CPU with an equal amount of RAM, >>>otherwise, the games are not even ! >> >>Those with long memories will recall an effort from the late 1970s promoting the >>idea of equal platform competition as reported in the ICCA Newsletter (the >>grandfather of the ICGA Journal). Tony Marsland was a main proponent; there >>were plenty of critics. >> >>With the need to enforce identical operating systems, compilers, CPU, RAM, etc. >>among all potential participants is impractical. For one, I refuse to develop, >>test, or run my program using any Microsoft products; others may feel the same >>way towards Apple, GNU, Linux, Intel, AMD, Motorola, or whatever. >> >>But here's a half serious proposal that could work: >> >>Allow each participant a fixed limit on the amount of energy used per game. >>This can be done by attaching an integrating wattmeter between the entrant's >>power supply and the rest of its system. A limit of one megajoule would be >>sufficient to run a modest system for an hour or two. Quad CPU competitors >>might have to go into power save mode instead of pondering. Huge rackmount >>systems would have to be very good at blitz. > >Excellent -- recognizes that equal platfroms are not possible -- but does >propose a solution that levels the playing field and also encourages innovation >in extracting the most out of the world's limited resournces. A very green and >earth friendly suggestion. It actually would not work. Which would you want to use, 1 PIV xeon at 130 watts dissipated, or say 512 CMOS processors at 30 watts total? It still turns into a "hardeware war" no matter how you cut it. And eliminating one or more architectures can never be a good thing...
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