Author: F. Huber
Date: 11:11:15 04/28/05
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On April 28, 2005 at 13:28:23, Dieter Buerssner wrote: >On April 28, 2005 at 11:08:56, F. Huber wrote: > >Did you check, if "move now", pondering and analysis work? I ask because of ... I´ve only found that ´move now´ is definitely _not_ working, Crafty return his move only when he thinks he is ready with a good move! ;-) I´ve not tried ponder or analysis yet, because I don´t like to waste my time with such an old engine, especially if it makes troubles ... >>this may be the reason for the problems with staying in memory after closing >>the engine, >Yes. This may be a similar problem - the engine cannot detect when the pipe was >closed. But normally, the GUI should send quit first - and if it is nice, it >would send quit when the engine is not searching (when the engine is waiting >anyway during a game with ponder off, for example). Then quitting should work. I don´t know, how ´nice´ Arena is in this case!? ;-) But as already mentioned the Crafty engine is _not_ removed from memory, and so further calls of the engine might make even _more_ problems. >> and might also prevent it from running under WinXP at all! >For me, DJGPP compiled programs (yes, real DOS programs) with the CWSDPMI >extender work well in Windows XP. Yace for example works perfectly in console >mode. It works under WB (when I last tested) for ponder off games. Well, I´m quite sure that such DOS programs (even with DPMI extenders) indeed are working when calling them from the DOS prompt (at least under Win98, I can´t test it under WinXP), but it might be that this is no longer true, when they are called from within a Windows program (like Arena)!? I remember that I had similar problems with my first matesolver ´MaterUCI´, when I was using a DOS version of Mater (compiled under TurboPascal 7), which was then call from my UCI interface - these problems immediately disappeared, when I compiled Mater under BorlandDelphi as a Windows console program. Best regards, Franz.
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