Author: Werner Kraft
Date: 11:13:10 05/04/05
In computer chess , the method to find a move is based on " tree - searching " - you have a move ( 1.e4 ) - then the 20 reply moves for black . SO you build up trees - every variation move is a new branch on it. Now - as a complete analysis of a chess game involves 10-power 120 positions - you introduce evaluation system ... Was there ever another way of looking at that - may be from exotic branches of mathematics - topology e,g ? I was also thinking about new methods for humans to beat very powerful machines- I mean , there are some gifted individuals , who can calculate roots from large numbers - and they must use some kind mathematical system - shortcuts, that allow them to approximate etc. Now , what if there would exist some methods to allow human chess players the same thing - a kind of a human way to calculate " Naidorf tables " in the head ? Would that be the tool for The ELO 3500 player of the future ? :-)
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