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Subject: Any alternative ways of evaluating positions ?

Author: Werner Kraft

Date: 11:13:10 05/04/05


In computer chess , the method to find  a move is based on " tree - searching "
- you
have a move ( 1.e4 ) - then the 20  reply moves for black . SO you build up
trees - every variation move is a new branch on it.
Now - as  a complete analysis of a chess game involves 10-power 120  positions -
you introduce evaluation system ...

Was there ever another way of looking at that -  may be from exotic branches of
mathematics - topology e,g ?

I was also thinking about new methods for humans to beat very powerful machines-
I mean , there are some gifted individuals , who can calculate roots from large
numbers - and they must use some kind mathematical system - shortcuts, that
allow them to approximate etc.

Now , what if there would exist some methods to allow human chess players the
same thing - a kind of a human way to calculate " Naidorf tables " in the head ?
Would that be the tool for The ELO 3500 player of the future ? :-)



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