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Subject: Re: Chess program crash generator

Author: Scott Gasch

Date: 10:10:51 05/10/05

Go up one level in this thread


On May 10, 2005 at 12:31:11, Dann Corbit wrote:

>On May 10, 2005 at 12:27:13, Dann Corbit wrote:
>
>>[D]rnbqkbnr/qqqqqqqq/qqqqqqqq/QqQqQqQq/QqQqQqQq/QQQQQQQQ/QQQQQQQQ/RNBQKBNR w
>>KQkq -
>>
>>setboard rnbqkbnr/qqqqqqqq/qqqqqqqq/QqQqQqQq/QqQqQqQq/QQQQQQQQ/QQQQQQQQ/RNBQKBNR
>>w KQkq -
>>go
>>
>>Crashed so far:
>>Crafty
>>Shredder
>>Beowulf
>>
>>Gandalf did not crash but (understandably) has been pounding away trying to
>>finish ply 1 for about 8 minutes so far.
>
>Gandalf did not crash, but could not resolve ply 1 in ten minutes
>ProDeo crashes
>Aristarch 4.5 does not crash, now trying to resolve ply 1

Does simply refusing to set the FEN count as not crashing?  Since this is a
nonsense position I can understand why programs would crash with it.  What I
can't understand is why they let the FEN though their FEN parser if they can't
handle it.

white(1): setboard
rnbqkbnr/qqqqqqqq/qqqqqqqq/QqQqQqQq/QqQqQqQq/QQQQQQQQ/QQQQQQQQ/RNBQKBNR w - - 0
0
_FenToPosition: Too many pieces
Error (malformed FEN):
rnbqkbnr/qqqqqqqq/qqqqqqqq/QqQqQqQq/QqQqQqQq/QQQQQQQQ/QQQQQQQQ/RNBQKBNR w - - 0
0

Scott



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