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Subject: Human vs. human "anti-chess" ?

Author: Robert Hollay

Date: 13:45:24 05/22/05


  I'm not a strong chess player myself and cannot find a satisfactory answer
to this question.
  I was thought that so called "anti-chess or anticomp-chess" could be prevented
with just making some trifling changes in engines.
  But some engine-programmers expressed in this forum that if they would tune
their engines against "anti-chess" players, then the engines would be weaker in
playing "normal chess". Consequently, it's not possible to write an engine
which could play the strongest possible "normal chess" and at the same time
efficiently prevent the opponent to play "anti-chess".
My question is:
  Theoretically, is this applicable (to a certain extent) against human players?
If relatively weak players can draw against the top engines, why couldn't an IM
achieve always a draw against a GM? (using the so called "stonewall" technique)

Robert






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