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Subject: Re: Is Possible a Challenger in Playchess Dr Robert Hyatt Crafty and Quark ?

Author: Matthew Hull

Date: 06:09:47 05/29/05

Go up one level in this thread


On May 29, 2005 at 06:57:36, Vasik Rajlich wrote:

>On May 28, 2005 at 12:41:24, Vasik Rajlich wrote:
>
>>On May 28, 2005 at 11:18:05, Matthew Hull wrote:
>>
>>>On May 28, 2005 at 10:46:48, Vasik Rajlich wrote:
>>>
>>>>On May 27, 2005 at 18:02:25, Uri Blass wrote:
>>>>
>>>>>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote:
>>>>>
>>>>>>
>>>>>>Hello Thomas
>>>>>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt
>>>>>>engines.
>>>>>>For me is a problem to play into ICC because I have not premoves into ICC, and
>>>>>>as a guest if there are disconnection immediately I will be lost.
>>>>>>I would like to play a challenger (just for fun and for testing engines to be
>>>>>>better engines and of course me too) into playchess against Crafty from Dr
>>>>>>Robert Hyatt and against Quark, if could be possible into main room better for
>>>>>>everyone.
>>>>>>Unique way for me to discover new ways will be playing in long time controls.
>>>>>>This has been a dream for me Thomas.
>>>>>>Best regard,
>>>>>>Pablo
>>>>>
>>>>>If I understand correctly
>>>>>I understand that engines lose on time automatically at move 257 in playchess
>>>>>and that this problem is not engine problem but interface problem.
>>>>>
>>>>>I think that if this problem is not fixed then engines suffer from unfair
>>>>>conditions in playchess.
>>>>>
>>>>>Uri
>>>>
>>>>It seems that maybe you don't understand the technique.
>>>>
>>>>A human with pre-move (and just enough lag) will always win a closed position on
>>>>time if the game is long enough - regardless of time control (as long as there
>>>>is no increment), and regardless of anything that happens on move 257.
>>>
>>>
>>>Bob Hyatt says crafty will never lose on time this way.  So far, Pablo has not
>>>been able to win against crafty on ICC with this technique.
>>>
>>>
>>>>
>>>>Vas
>>
>>Let me show you how to do it :)
>>
>>Vas
>
>Ok - crafty is damn hard to provoke into closing the position and I didn't have
>the patience for a zillion games.
>
>Still - the question is, how many moves will crafty play in a 3-minute game
>before running out of time. There is of course some limit, even if it's 1000. A
>pre-mover can play an infinite amount.


One thing this issue has demonstrated is the difference between a programmer who
designs a product to make money and one who writes only to play chess.  The
commercial endeavor has a different priority, and thus a different idea of
quality control than the one who can make a priority of fundamentals, i.e. first
learning the basics of how not to lose unlost games.


>
>Vas



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