Author: Matthew Hull
Date: 06:09:47 05/29/05
Go up one level in this thread
On May 29, 2005 at 06:57:36, Vasik Rajlich wrote: >On May 28, 2005 at 12:41:24, Vasik Rajlich wrote: > >>On May 28, 2005 at 11:18:05, Matthew Hull wrote: >> >>>On May 28, 2005 at 10:46:48, Vasik Rajlich wrote: >>> >>>>On May 27, 2005 at 18:02:25, Uri Blass wrote: >>>> >>>>>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote: >>>>> >>>>>> >>>>>>Hello Thomas >>>>>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt >>>>>>engines. >>>>>>For me is a problem to play into ICC because I have not premoves into ICC, and >>>>>>as a guest if there are disconnection immediately I will be lost. >>>>>>I would like to play a challenger (just for fun and for testing engines to be >>>>>>better engines and of course me too) into playchess against Crafty from Dr >>>>>>Robert Hyatt and against Quark, if could be possible into main room better for >>>>>>everyone. >>>>>>Unique way for me to discover new ways will be playing in long time controls. >>>>>>This has been a dream for me Thomas. >>>>>>Best regard, >>>>>>Pablo >>>>> >>>>>If I understand correctly >>>>>I understand that engines lose on time automatically at move 257 in playchess >>>>>and that this problem is not engine problem but interface problem. >>>>> >>>>>I think that if this problem is not fixed then engines suffer from unfair >>>>>conditions in playchess. >>>>> >>>>>Uri >>>> >>>>It seems that maybe you don't understand the technique. >>>> >>>>A human with pre-move (and just enough lag) will always win a closed position on >>>>time if the game is long enough - regardless of time control (as long as there >>>>is no increment), and regardless of anything that happens on move 257. >>> >>> >>>Bob Hyatt says crafty will never lose on time this way. So far, Pablo has not >>>been able to win against crafty on ICC with this technique. >>> >>> >>>> >>>>Vas >> >>Let me show you how to do it :) >> >>Vas > >Ok - crafty is damn hard to provoke into closing the position and I didn't have >the patience for a zillion games. > >Still - the question is, how many moves will crafty play in a 3-minute game >before running out of time. There is of course some limit, even if it's 1000. A >pre-mover can play an infinite amount. One thing this issue has demonstrated is the difference between a programmer who designs a product to make money and one who writes only to play chess. The commercial endeavor has a different priority, and thus a different idea of quality control than the one who can make a priority of fundamentals, i.e. first learning the basics of how not to lose unlost games. > >Vas
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