Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Is Possible a Challenger in Playchess Dr Robert Hyatt Crafty and Quark ?

Author: Robert Hyatt

Date: 13:17:50 05/30/05

Go up one level in this thread


On May 30, 2005 at 05:09:18, Vasik Rajlich wrote:

>On May 29, 2005 at 23:26:29, Robert Hyatt wrote:
>
>>On May 29, 2005 at 11:17:27, Vasik Rajlich wrote:
>>
>>>On May 29, 2005 at 08:45:21, Uri Blass wrote:
>>>
>>>>On May 29, 2005 at 06:57:36, Vasik Rajlich wrote:
>>>>
>>>>>On May 28, 2005 at 12:41:24, Vasik Rajlich wrote:
>>>>>
>>>>>>On May 28, 2005 at 11:18:05, Matthew Hull wrote:
>>>>>>
>>>>>>>On May 28, 2005 at 10:46:48, Vasik Rajlich wrote:
>>>>>>>
>>>>>>>>On May 27, 2005 at 18:02:25, Uri Blass wrote:
>>>>>>>>
>>>>>>>>>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote:
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>Hello Thomas
>>>>>>>>>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt
>>>>>>>>>>engines.
>>>>>>>>>>For me is a problem to play into ICC because I have not premoves into ICC, and
>>>>>>>>>>as a guest if there are disconnection immediately I will be lost.
>>>>>>>>>>I would like to play a challenger (just for fun and for testing engines to be
>>>>>>>>>>better engines and of course me too) into playchess against Crafty from Dr
>>>>>>>>>>Robert Hyatt and against Quark, if could be possible into main room better for
>>>>>>>>>>everyone.
>>>>>>>>>>Unique way for me to discover new ways will be playing in long time controls.
>>>>>>>>>>This has been a dream for me Thomas.
>>>>>>>>>>Best regard,
>>>>>>>>>>Pablo
>>>>>>>>>
>>>>>>>>>If I understand correctly
>>>>>>>>>I understand that engines lose on time automatically at move 257 in playchess
>>>>>>>>>and that this problem is not engine problem but interface problem.
>>>>>>>>>
>>>>>>>>>I think that if this problem is not fixed then engines suffer from unfair
>>>>>>>>>conditions in playchess.
>>>>>>>>>
>>>>>>>>>Uri
>>>>>>>>
>>>>>>>>It seems that maybe you don't understand the technique.
>>>>>>>>
>>>>>>>>A human with pre-move (and just enough lag) will always win a closed position on
>>>>>>>>time if the game is long enough - regardless of time control (as long as there
>>>>>>>>is no increment), and regardless of anything that happens on move 257.
>>>>>>>
>>>>>>>
>>>>>>>Bob Hyatt says crafty will never lose on time this way.  So far, Pablo has not
>>>>>>>been able to win against crafty on ICC with this technique.
>>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>>Vas
>>>>>>
>>>>>>Let me show you how to do it :)
>>>>>>
>>>>>>Vas
>>>>>
>>>>>Ok - crafty is damn hard to provoke into closing the position and I didn't have
>>>>>the patience for a zillion games.
>>>>>
>>>>>Still - the question is, how many moves will crafty play in a 3-minute game
>>>>>before running out of time. There is of course some limit, even if it's 1000.
>>>>
>>>>
>>>>If it is 1000 then the question is if it is possible to get a game of 1000 game
>>>>against the program.
>>>>
>>>> A
>>>>>pre-mover can play an infinite amount.
>>>>>
>>>>>Vas
>>>>
>>>>No
>>>>
>>>>After 50 moves with no capture and conversion the program claims a draw and
>>>>there is some practical limit for the number of moves in the game.
>>>>
>>>>I doubt if humans can play 1000 moves against a program without getting some
>>>>winning position in the process and without draw by the 50 move rule.
>>>>
>>>>
>>>
>>>That doesn't contradict anything I said. The point is that you can't say that
>>>Crafty will never lose on time. You can only say that in a 3 0 game, Crafty can
>>>play X moves, and that X is usually going to be enough.
>>
>>
>>
>>In theory, crafty can play 180,000 moves in a 3 0 game.  In reality it won't,
>>because it will use more time up front.  But in that last second of time, it can
>>play 1000 moves.  Pre-move is going to get you absolutely killed there, for
>>reasons I have already stated.
>>
>>We can set up a guest account test on ICC for you to try if you want.  I already
>>know the result.  _nobody_ tries that type of play against Crafty any longer.
>>Several used to.
>
>Ok, I'd like to try it. (Probably you're right but this way I can say that I
>tested it.)
>
>Can I start from the following position:
>
>[D] r1bqk1br/1p1p1p1p/pPpPpPpP/R7/3B1B2/8/P1P1P1P1/3K3R w kq -
>
>At 3 0?
>
>I can try to log on either tonight or tomorrow night.
>
>BTW - I tried several games over the weekend and could never get Crafty to lock
>the position completely.
>
>Vas
>




The problem with trying to start there is that Crafty would _never_ allow that
to happen in a real game.  Starting in a nearly drawn position is not going to
prove much.  The problem is in reaching such a position, while using pre-move,
without making a tactical error when it plays something unexpected and your
pre-move turns into an outright blunder...




>>>
>>>>
>>>>
>>>>A premover can be punished by some stupid sacrifice.
>>>>I do not think that it is very hard to make a program that detect premovers and
>>>>punish them by that way.
>>>>
>>>>Of course that way have risks but if the program is not deterministic about the
>>>>time of making the stupid sacrifice the opponent may lose most of the games
>>>>because he will be unable to guess when the program make the stupid sacrifice
>>>>and when to stop premoving.
>>>>
>>>
>>>Yes, of course. This sort of pre-move-based guessing is normal stuff in
>>>human-human bullet games. If you're good at it, it's easily worth 100 rating
>>>points.
>>>
>>>Vas
>>>
>>>>Uri



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.