Author: Ricardo Gibert
Date: 21:37:52 06/17/05
Go up one level in this thread
On June 17, 2005 at 20:39:58, Ricardo Gibert wrote: >On June 17, 2005 at 18:56:08, Vincent Diepeveen wrote: > >>On June 16, 2005 at 18:42:44, Vasik Rajlich wrote: >> >>>On June 16, 2005 at 13:31:39, Vincent Diepeveen wrote: >>> >>>>On June 16, 2005 at 05:22:26, Vasik Rajlich wrote: >>>> >>>>>On June 15, 2005 at 22:40:22, Tor Alexander Lattimore wrote: >>>>> >>>>>>Hi >>>>>>Is it possible to use a single variable in the MTD(f) search? Something like >>>>>>this: >>>>>> >>>>>>int MTD(int depth, int guess) >>>>>>{ >>>>>> if (depth<1) return Evaluate(); >>>>>> MOVE move_to_search; >>>>>> int best=-INFINITY; >>>>>> GenMoves(); >>>>>> while (GetNextMove(&move_to_search)) >>>>>> { >>>>>> PlayMove(move_to_search); >>>>>> val = -MTD(depth - 1, -guess + 1); >>>>>> UnPlayMove(move_to_search); >>>>>> if (val>best) >>>>>> { >>>>>> best=val; >>>>>> if (val>=guess) >>>>> >>>>>You missed a line here. Fail-hard is "return guess", fail-soft is "return val". >>>>> >>>>>Fail soft helps when you need to re-search, so it helps more in MTD (f) than >>>>>PVS, and doesn't matter at all in pure alpha-beta. >>>> ^^^^^^^ >>>>I guess you meant a small typo here. doesn't ==> does >>>> >>> >>>Actually I just forgot about hash effects at the next iteration. Without those, >>>the statement would be true .. (as far as I can see) >> >>The hashtable is the thing that is refuting so so many algorithms... ...one of >>them is for example no-progress pruning. With a hashtable it is an incorrect way >>to search. > > >I've "reverse engineered" the no progress pruning algorithm and it does not >depend on the transposition table. Unless I've somehow reverse engineered it >"improperly," the idea appears to be 100% sound to me. I've thought it over and I think understand what it is you're getting at now. Interesting. Thanks for making me think! > > >> >>>Vas >>> >>>>> >>>>>Vas >>>>> >>>>>> } >>>>>> } >>>>>> return (best); >>>>>>} >>>>>> >>>>>>perhaps there is something very wrong with this? or perhaps it's used already, I >>>>>>just noticed that on Aske Plaat's site he always uses an Alpha-Beta search with >>>>>>0 width windowed searches, but doesn't this do the same thing? Is using >>>>>>fail-soft type algorithms used in MTD(f) since it could well help zoom into the >>>>>>correct score sooner? >>>>>> >>>>>>Cheers >>>>>>Tor
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