Author: Fabien Letouzey
Date: 01:13:10 06/26/05
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On June 26, 2005 at 02:02:50, Aaron Gordon wrote: Hi Aaron, >Much to my surprise, it seems to help in both blitz and standard games (not sure >if you'd call 30 minutes per side standard time control though). I think you are talking about futility+delta pruning, but the post was about history pruning. >... >(Fruit-DF is just a compile with Delta and Futility pruning auto-enabled) Just to avoid a terrible mistake, the change was in option.cpp right? --- I don't want to discourage you with your tests, but for serious conclusion about small features like futility and delta pruning, I expect about 1000 games to be necessary for each version, because I don't believe they can bring more than 20 Elo. Fabien.
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