Author: Dann Corbit
Date: 11:55:31 07/14/05
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On July 13, 2005 at 23:16:05, Steven Edwards wrote: [snip] >So, the cognitive search mimics human search by executing one chunk (not one >move) of planning/exploring after another, hopping from one part of the tree to >anther revisiting plans and nodes with increasing effort, progressing in both >width and depth, reducing global uncertainty, and selecting a top level move in >the available time. I know of no other two person game program that searches in >this way. Unless there's already a name for it, I'm going to call it the P >search (P = Progressive). How do you know that this mimics human search? Sometimes, when I play, I am trying to improve my position and not looking for tactics {indeed, I do not begin to look for tactics until I have a better position} Sometimes, I think about a very long range plan. Sometimes, I think about a near term tactical goal like a pawn to snack on (bad habit gathered from too many computer chess games} Sometimes, I pick out a piece that annoys me and try to build a huge battery against it. Sometimes, I aim to pressure the king. I don't know how chunks might come into play, and the way I think about what I am going to do varies quite a bit. Of course, you might be modelling how a GOOD player makes his moves. ;-)
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