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Subject: Re: Hash Collisions (Dan)

Author: Larry Griffiths

Date: 11:43:29 02/23/99

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On February 23, 1999 at 14:33:03, Larry Griffiths wrote:

>Dan,
>
>I read your post on hash collisions.  I have tried some hamming distance
>code and I see little difference when compared to generating random
>numbers.  I have been thinking of writing code that does what you said
>where 64 bits must have 32 bits (or 50%) turned on in each number.  I also see
>where there are many references to the 12 pieces times 64 squares = 768
>hash codes.   Pawns only use 48 squares for each side, so 32 squares are unused by pawns.

Forget my reference to the Bishops.

>768-48 leaves 720 hashcodes for the piece square table.
>Food for thought?  Errors in my thinking?
>
>Larry.



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