Author: Gian-Carlo Pascutto
Date: 04:24:46 08/25/05
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On August 25, 2005 at 07:22:51, Chuck wrote: >On August 25, 2005 at 07:09:29, Günther Simon wrote: > >>On August 25, 2005 at 06:37:21, Mark Mason wrote: >> >>>Gian-Carlo, >>> >>>Thanks for your comments. 2 kinds of results: >>> >>>a) It is quite often coming out of the opening already down on score, and then >>>seems to struggle to catch up. I'm using the standard Shredder.ctg that came >>>with the software. Are there improvememnts to this opening book that I could try >>>? >>> >>>b) fairly even until late middle game/start of end game, but then seems to go >>>downhill as time stats runninjg out. I have 4 man Nalimovs loaded, and am going >>>through loading 5 man tables, but only have a few on at the moment. Maybe this >>>is making a difference ? >>> >>>Any thought about changing default engine parameters ? >>> >>>Thanks, >>> >>>Mark >> >>Post one or 2 games including depth/eval/time which show what you mean >>and we will know a bit more. >>(your hash setting is no prob and Shredder is much slower in nps than Fruit, >>not sure though, if the relation is really ~3:1 normally) >> >>Guenther > > >I have noticed when playing Shredder 9 UCI in the chessbase GUI that in engine >matches Shredder 9 will often take 15-50 seconds or so before it starts >thinking. I say this because that's when the first line of analysis displays and >it is at a low (starting) depth. This pause is also the reason for the low nps >display, after the 1st 30 seconds, 0 nodes have been evaluated. On my 2000 (2.4) >GHz Athlon, Shredder 9 UCI gets generally about 320-360 Knps. I haven't tried to >solve this problem, but I did not it's impossible to play game in 1' or even 5' >with this kind of lag. :0 Sounds like too large hashtables that are being swapped to disk. -- GCP
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