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Subject: Re: Prblem with EGTBs and Crafty?

Author: Bernhard Bauer

Date: 23:29:11 02/24/99

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On February 24, 1999 at 09:28:15, Bernhard Bauer wrote:

I forgot to mention that J. Awerbach says that the position is a draw if
black is to move. Usually Awerbach's analysis is very good, but here he may
be wrong. Crafty gives a score of -Mat45, so there may be no way to draw.
The new compressed tablebases give at least for me new possibilities in
analysis of end game positions.
It would be nice if tbstat would also work for compressed files.
Kind regards
Bernhard

>Hallo,
>I came across a position from W. Chenkin,1960 in a book of J. Averbach.
>Here is the position:
>
>       +---+---+---+---+---+---+---+---+
>    8  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    7  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    6  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    5  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    4  |   |   |   |   |   |   |   |   |
>       +---+---+---+---+---+---+---+---+
>    3  |   |   |   |   |   |   | Q |   |
>       +---+---+---+---+---+---+---+---+
>    2  | K | *P|   |   |   | *R|   |   |
>       +---+---+---+---+---+---+---+---+
>    1  |   |   |   |   |   | *K|   |   |
>       +---+---+---+---+---+---+---+---+
>         a   b   c   d   e   f   g   h
>
>FEN: 8/8/8/8/8/6Q/Kp3r/5k
>
>For white to move Crafty gives:
>White(1): end-game phase
>              clearing hash tables
>              time surplus   0.00  time limit 10:00 (10:00)
>              depth   time  score   variation (1)
>                1     0.13   1.80   1. Qe3
>                1->   0.14   1.80   1. Qe3
>                2     0.14   1.78   1. Qe3 Re2
>                2     0.24     ++   1. Qd3+!!
>                2     0.24  Mat51   1. Qd3+ Kg2 2. Qe4+ <EGTB>
>                2->   0.25  Mat51   1. Qd3+ Kg2 2. Qe4+ <EGTB>
>                3     0.25  Mat51   1. Qd3+ Kg2 2. Qe4+ <EGTB>
>                3->   0.28  Mat51   1. Qd3+ Kg2 2. Qe4+ <EGTB>
>                4     0.32  Mat51   1. Qd3+ Kg2 2. Qe4+ <EGTB>
>                4->   0.41  Mat51   1. Qd3+ Kg2 2. Qe4+ <EGTB>
>              time=0.86  cpu=32%  mat=3  n=643  fh=85%  nps=747
>              ext-> checks=101 recaps=0 pawns=0 1rep=4
>              predicted=0  nodes=643  evals=72
>              endgame tablebase-> probes done=135  successful=131  plimit=6
>              hashing-> trans/ref=33%  pawn=99%  used=0%
>              SMP->  split=0  stop=0  data=0/64  cpu=0.28  elap=0.86
>
>mate in 51 moves.
>
>This may be not enough to win due to the 50 moves rule.
>When I do a search for the move that J. Awerbach gives in his book, Qg4!
>Crafty gives some different output:
>
>White(1): White(1): end-game phase
>              clearing hash tables
>              time surplus   0.00  time limit 10:00 (10:00)
>              depth   time  score   variation (1)
>                1     0.11   1.70   1. Qg4
>                1->   0.11   1.70   1. Qg4
>                2     0.11   1.68   1. Qg4 Rd2
>                2->   0.11   1.68   1. Qg4 Rd2
>                3     0.21     ++   1. Qg4!!
>                3     0.24  Mat41   1. Qg4 Rd2 2. Qf4+ <EGTB>
>                3->   0.24  Mat41   1. Qg4 Rd2 2. Qf4+ <EGTB>
>                4     0.24  Mat41   1. Qg4 Rd2 2. Qf4+ <EGTB>
>                4->   0.24  Mat41   1. Qg4 Rd2 2. Qf4+ <EGTB>
>              time=0.69  cpu=20%  mat=3  n=275  fh=82%  nps=398
>              ext-> checks=69 recaps=0 pawns=0 1rep=0
>              predicted=0  nodes=275  evals=69
>              endgame tablebase-> probes done=62  successful=62  plimit=7
>              hashing-> trans/ref=32%  pawn=99%  used=0%
>              SMP->  split=0  stop=0  data=0/64  cpu=0.14  elap=0.69
>
>mate in 41 moves.
>
>This would suffice for a win.
>So may question is simply weather Crafty could be improved in that area.
>
>Kind regards
>Bernhard



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