Author: Uri Blass
Date: 13:26:45 09/12/05
Go up one level in this thread
On September 12, 2005 at 15:58:39, Dann Corbit wrote: >On September 12, 2005 at 13:34:08, Fernando Villegas wrote: > >>Dear Amir: >>You say: >>"....Of course playing strength is of utmost importance, >>more than any other measure of a chess program. This is obvious from the >>professional and academic point of view...." >> >>Yeah, right: from the academic and professional point of view. >>What about those that does not care a shit about the academic and profesional >>point of view? >> >>I can understand that you, a known and reputed programer, on of the very best, >>can be delighted for such things as "this engine plays now 12 points elo >>stronger than before". But believe me that, to me and many others, that we >>cannot care less. 2612 instead of 2600? So what? In the times of engines playing >>in the range between 1600 and 1800 I DID care and it was sound that I cared at >>all. Those 12 points made a difference. Better if 50. 50 points, in those years, >>were the difference between a really dumb engine uncapable to give fun and a >>decently strong engine capable of delivering the merchandise. >> >>Even in the times of 2000-2200 elo points engines or machines, the 50 points >>issue was important for players like me, no pro, not academics in the field of >>AI. >> >>Not now anymore. >> >>For us it is matter of better trainning facilities, better guis, more fun, more >>reasons to buy the thing. So no, I will not give you that break :-) >> >>There is much that can be done in this field and I do not care if chessbase will >>go into that because they evade a lose of Elo competitivity OR if they really >>are engaged on that for the reasons they say. >> >>I only ask you to consider this, totally different point of view, beyond the Elo >>points. >> >>And please, do not say to me that I just must go to Chessmaster and leave you >>all in peace with your professional machines. > >The friendly sort of features that you speak of are not really even connected to >the engine very much. > >There are lots of weak engines if you want to play them (and I genuinely enjoy >playing them from time to time). > >If you want the best analysis, then a stronger engine is better than a weaker >one. > >If you want a message like "You pushed your queen in front of that pawn, and it >is not a good idea to do that with no compensation" {and I do like messages like >that also, as long as they don't add things like "... you blubbering patzer..." >or "... you really ought to try another game. Have you considered checkers >against a three year old?") then those sorts of things do not really depend on >the engine much, but are a function of the GUI as it translates the analysis the >engine has performed. > >"We think engine strength is not important anymore." is another way of saying >"We don't think we can compete on strength anymore." > >"We want human-like play." is a pure cop-out because we can't really even define >that. > >"We want it to play at reduced levels." is also a cop-out because there are lots >of engines that will make dumb mistakes if that is what you would prefer. > >"We want it to play like a patzer in the same way as a human plays like a >patzer." is more hogwash. No two patzers are going to play the same way. One >guy doesn't understand king safety and another guy leaves hanging pieces. Both >of them are patzers but they don't play alike at all. > >If you want weak engines, there is already a big basket of free ones. > >If you want human like analysis, then ChessMaster has a nice model for that. >Other interface designers can copy their idea. > >If you want good analysis, then you need the strongest engine. For those who do >not care about the best analysis, then any engine will do, I suppose. > >And there will be some who want the strongest engine possible just for online >play to get a big rating at FICS or some other online game place. For these >people strength does matter. They will even buy $6000 computers just to have >the hottest hardware for that purpose. > >At any rate, "We are no longer interested in strength" is a pure smokescreen. >You can bet if they won the WCCC hands down they would be blowing a trumpet and >beating a drum. The fact that they (to some degree) no longer compete shows >that they are afraid of losing. > >I salute the commecial engines that had the guts to show up and compete at the >world championships (Shredder, Junior, Deep Sjeng) and give a golden raspberry >to those who hid in the weeds (Fritz, Hiarcs, ChessMaster, Chess Tiger {sorry >Christophe}) and a double golden raspberry to those that claimed improving >strength is a waste of time afterwards. > >In the case of Hiarcs, ChessMaster {the King engine} and Chess Tiger, perhaps >the problem was no 'Deep' version and so they knew their goose was cooked before >the game started (who wants to give away 150 Elo before the starting gun >fires?). But Fritz has a deep version. I do not think that it is 150 elo. 4 processors of junior or Shredder against one processor of Fruit give probably less than 100 elo. 4 processors may do the program 3 times faster and being 3 times faster at long time control is probably less than 100 elo improvement. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.