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Subject: Re: Collector's Corner..Resurrection-Fruit 05 VS. Tasc R40 V2.5 Game 5/1

Author: Fabien Letouzey

Date: 01:25:05 10/01/05

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On September 30, 2005 at 20:54:53, Uri Blass wrote:

>On September 30, 2005 at 20:42:54, Steve B wrote:
>
>>>
>>>Note that the time trouble is probably because fruit was not tuned to no
>>>increasement with ponder off
>>
>>i am playing with the default engine settings that Fabien suggested
>>PONDER is on
>>
>>Steve
>
>Thanks

>For some reason I thought that ponder was off like most games but of course it
>is not logical to use ponder off when you use different machines.
>It still may be interesting if people test reducing the time allocation
>parameter of fruit in game/x minutes time control because I suspect that fruit
>may do better in these conditions.

>Uri

Hi Uri,

Time allocation is indeed aggressive with ponder on.

Maybe the problem is that we never test with sudden-death time controls, only
x/y and x+y.  Fruit shouldn't lose on time though, but of course it can blunder
...

Let's see if this pattern occurs several times.

Fabien.




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