Author: Fabien Letouzey
Date: 01:25:05 10/01/05
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On September 30, 2005 at 20:54:53, Uri Blass wrote: >On September 30, 2005 at 20:42:54, Steve B wrote: > >>> >>>Note that the time trouble is probably because fruit was not tuned to no >>>increasement with ponder off >> >>i am playing with the default engine settings that Fabien suggested >>PONDER is on >> >>Steve > >Thanks >For some reason I thought that ponder was off like most games but of course it >is not logical to use ponder off when you use different machines. >It still may be interesting if people test reducing the time allocation >parameter of fruit in game/x minutes time control because I suspect that fruit >may do better in these conditions. >Uri Hi Uri, Time allocation is indeed aggressive with ponder on. Maybe the problem is that we never test with sudden-death time controls, only x/y and x+y. Fruit shouldn't lose on time though, but of course it can blunder ... Let's see if this pattern occurs several times. Fabien.
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