Author: Heinz van Kempen
Date: 09:11:49 10/17/05
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>It is surprising if it is the case for history threshold because it was not >designed to be a blitz setting. > >my tests showed that some mistakes of Fruit in CEGT and WBEC at long time >control could be prevented by reducing the threshold to 50. > >Note that I did not play blitz games in order to suggest the setting and my idea >was that if this setting can prevent mistakes of fruit at long time control it >may be productive. > >Initially I even thought that the setting is probably bad at blitz because >otherwise the fruit team could find it by their own testing and my intuition >says that history pruning seems something that is more dangerous at long time >control and not at blitz(note that it is also Vincent diepeveen's opinion but >this is not the reason for my thought because usually everything that vincent >says the opposite is correct). > >Uri Hi Uri, anyway it is worth a try and we still have few games. Next ratinglist update only tomorrow evening. To be honest we all do not know a lot regarding what is good or bad for Blitz or long time control and so it is a good thing that we now have testers in the team who like to test settings with longer time control like Ray and Graham. The majority of CEGT testers is not so keen on testing personalities, but Fruit is a special case. We all like this engine and of course every time when there is something looking promising at first sight we have high expectations, because there were always big improvements for Fruit. Fabien and Joachim are a great team and they will come up with more surprises in the following months. By the way, who is Vincent :-). Best Regards Heinz
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