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Subject: Re: a question for people who think that fruit evaluation is simple

Author: Uri Blass

Date: 07:10:39 10/27/05

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On October 27, 2005 at 09:41:46, Zheng Zhixian wrote:

>On October 27, 2005 at 05:30:59, Uri Blass wrote:
>
>>On October 27, 2005 at 04:41:49, Alessandro Damiani wrote:
>>
>>>On October 27, 2005 at 04:39:22, Uri Blass wrote:
>>>
>>>>suppose that I give you 100 random positions from games.
>>>>
>>>>How much do you need to calculate fruit2.1's static evaluation of all positions
>>>>with no computer help.
>>>>
>>>>Uri
>>>
>>>Is this the first step to distributed human search engines? :-)
>>>
>>>Alessandro
>>
>>I see that I forgot the word fime in the first post.
>
>What does 'fime' mean?

I meant time.
sorry for typing error.

>
>>I meant how much time do you need for calculating fruit's evaluation with no
>>computer help.
>>
>>Note that I doubt if humans can complete even one ply search with fruit's
>>evaluation at tournament time control without losing on time unless they play
>>correspondence games(but maybe I am wrong and I know that some human can
>>multiply big numbers very fast so maybe it is possible that some humans can do
>>it.
>
>Sounds silly, why would humans want to do exactly what computers do for
>evalution? I suppose when people say fruit's evalution is simple, they mean
>simple compared to other programs.
>
>In fact I suspect while a human grandmaster cannot tell you why he decides to
>evalute certain features more highly than others, as a result it looks like he
>has very "simple" evalution compared to a computer. in fact behind it is a very
>complicated subconcious calculation, pattern matching etc that is not available
>to him directly.
>
>And of course simple doesn't necessarily mean inaccurate.
>
>>I think that talented humans can complete one ply search and play in tournaments
>>like a computer but only with a simpler evaluation than fruit's evaluation.
>
>It would probably have to be a computer programmer. And it would have to be
>pretty simple. Material only sure. Let's see probably have to keep track of
>mobility , piece square tables?
>
>
>>It will be interesting to know what rating can the best humans achieve against
>>humans when they are forced to play like a computer with definitive algorithm
>>(of course their oppoents should not know the algorithm because playing like a
>>computer is enough disadvantage)
>
>Sounds like you want a human to play a full game by acting as a computer?
>
>If the former such a test did happen (though the human knew it was playing a
>simulation of a chess program). In fact , I seen to recall reading that Alan
>Turing did it by hand simulating a simple chess program back before there werent
>real computers that could run the program. I think he did more than 1 ply of
>course.

Yes but I think that he used more than average of 3 minutes per move.
I also think that it may be possible to improve his evaluation.

I also do not claim that doing 1 ply search is the best strategy and maybe some
rules of selective search that allow extensions in some lines may be better(for
example a rule that say not to analyze king moves during the opening unless the
king is under attack).

 Way simpler than modern chess programs of course, but it was complicated
>enough that he made several mistakes following his algo and he had to often redo
>it.
>
>If you restrict it to one ply, it would simplify things a lot. Then the question
>would be if a computer is doing only one ply searches (no qsearch, no
>extensions, just one ply), can you beat it?

I certainly can do it but a beginner who play his first games may fail in doing
it.

I already saw weak correspondence games when the sides that play the games can
use 3 days per move when I am quiet sure that the players who played them are
going to lose against a simple algorithm.

If you look at games of players with rating 1100-1200 that are not the weakest
players in the site in the link you may find a lot of stupid mistakes.

http://gameknot.com/players.pl


Note that I do not suggest one ply with no qsearch and every algorithm that at
least one human can follow at tournament time control is accepted.

Uri



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