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Subject: Re: a question for people who think that fruit evaluation is simple

Author: Uri Blass

Date: 07:32:30 10/27/05

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On October 27, 2005 at 10:10:12, Robert Hyatt wrote:

>On October 27, 2005 at 04:39:22, Uri Blass wrote:
>
>>suppose that I give you 100 random positions from games.
>>
>>How much do you need to calculate fruit2.1's static evaluation of all positions
>>with no computer help.
>>
>>Uri
>
>
>That's pretty pointless.  A bubble-sort is simple compared to a heapsort.  Yet
>how long would it take _you_ to bubble-sort 1 million entries?  Or even 100?
>
>I could think of other ways to measure "simplicity" (since it is a relative
>term).
>
>lines of code.
>
>number of unique eval terms
>
>number of instructions executed to do a single evaluation.
>
>etc...

I understand your point.

Note that it is hard to use lines of code because of the following problems.

1)There are ASSERT in the code and without them the evaluation could be the same
with less lines.

2)There are empty lines in the code.

3)The evaluation code is not in a single file and I can see evaluation code in
material.cpp,eval.cpp,pawn.cpp,recog.cpp pst.cpp and maybe more code.

these files include often the same lines for example
#include "piece.h" and it is not clear if to count this line once or more than
once.

Uri



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