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Subject: Re: Hiarcs7 banned from playing other programs on Chess4You chess server.

Author: Robert Hyatt

Date: 18:06:17 03/19/99

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On March 19, 1999 at 18:35:34, James B. Shearer wrote:

>On March 19, 1999 at 15:40:32, Robert Hyatt wrote:
>
>>On March 19, 1999 at 01:08:35, James B. Shearer wrote:
>
>            <snip>
>
>>>          This is a bit different than your original statement.  Also it still
>>>seems a bit onesided.  Don't some of the people running clones find and report
>>>bugs to you?  With a little coordination the numerous crafty clones would
>>>provide you with more data rather than less.
>>>                                 James B. Shearer
>>
>>I would guess 1% of the 'clones' on the servers do this.  which means 99% of
>>the games are 'lost'.  Which is not a problem normally, but if crafty sits idle
>>most of the time, as it does now, it makes a difference.
>
>           Well most of these games are of no interest to you being played by
>weakened crafties or against weak opponents or against other crafty clones.  As
>for the rest how easy do you make it for clone operators to provide feedback?
>For example you could add an option for play on the servers which produces a log
>of whatever games are of interest to you and ask operators to use the option and
>send you the log files periodically (or perhaps this log could be emailed
>automatically).

First, I am probably the only 'crafty' that runs with logging on.  It costs a
couple of percent in speed, and takes a bit of disk space, but without that, I
get little info from just the moves, and I have to waste more time to annotate
the game to get a log.

Everyone disables logs (at least everyone I ask) to save disk space.  Because
when they encounter a problem, I always ask for the log file and get a "I run
with log=off"

And yes, some play a lot of weak players, but we have about 1/2 dozen 'crafty'
clones on ICC that always stay at 2900-3000, and GM's play them all spreading
the games around.  In fact, 'crafty' probably gets a bit less traffic because
it is _very_ strong, and if you have a choice of a 3000 program running at
800K nodes per second, or a 3000 program running at 200K nodes per second, the
logical choice is _________?  :)




>           Robert Hyatt continued:
>>that was the only point.  Best scenario would be a queue... you want to play
>>crafty, you get 'crafty' if it is free, if not, you get crafty1, or crafty450,
>>or whatever...  that would totally solve the problem, but would require a lot
>>of work to the server code, or it would require some sort of 'bot' user that
>>would make all crafty's 'close' (not accept _any_ matches).  Then everyone
>>matches the 'bot' and it notifies the proper 'crafty' to issue that challenge
>>to the player...
>
>           This is not desirable from the player's point of view.  Crafties are
>not completely interchangable.  I would guess most players would prefer the
>challenge of playing the real crafty but if not that should be their decision.
>                                James B. Shearer


probably right for the most part.  Some play oddball openings, etc...



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