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Subject: Re: ELO Gain from Tablebases (2nd Hundred)

Author: Robert Hyatt

Date: 13:52:11 03/22/99

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On March 22, 1999 at 12:41:44, James T. Walker wrote:

>Last night I ran the 2nd 100 games at game/5 minutes between Crafty 16.5 with
>and without tabelbases in an attempt to determine the value of the tabelbases.
>It is almost like an instant replay. 2nd 100 games score:
>
>First 50  Crafty w/tb +16 =20 -14  = 26 to 24
>Second 50   ""    "   +13 =21 -16  = 23.5 to 26.5
>Second 100 games  "        Total   = 49.5 to 50.5
>Total for 200 games Crafty with tb =100.5 to 99.5
>
>I only have the 3/4 man tablebases and about 6 of the 5 man tabelbases.  Most
>notably absent is the KRPKR tablebases.  I can't generate them on my computer
>and AOL will not leave me alone long enough to download them.  [:-)
>So far it looks like the tablebases are useless !?  I can't believe this though.
> I really love to see a program announce "mate in 21" when playing 5 minute
>blitz !  Even if that is the only value I get out of the tablebases I still
>think they are worth while.  I will play a couple hundred more but it looks like
>the advantage is minimal without the KRPKR tablebase which I believe will yield
>the most advantage.
>Jim Walker


I find the following most useful:  krp vs kr, and kqp vs kq.  And in that
set, krn vs kr.  That last one is normally a draw, but it is _very difficult_
to draw if you don't know what you are doing.  I have beaten several programs
with 'swindle mode' in this ending, going from 0.00 to mate in 24 or so on one
bad (not obviously bad either) move.  :)



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