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Subject: Re: Calculation mysteries: Rybka Benchmarks (Aaron Gordon)

Author: Ed Murak

Date: 12:16:37 12/10/05

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On December 10, 2005 at 14:59:36, Ernest Bonnem wrote:

>Hi Ed,
>
>I did see your message (which is buryed now in the depths of our CCC-Rybka
>Forum, so to be read I had to begin a new thread :-))),


Hi Ernest,

Yes, in the RCC (Rybka Chess Club) the scroll rate is very fast.  But just wait
till the results get known after EG knowledge and EGTBs are inserted - then the
testers will be in a double-frenzy and the board scroll rate can again double!

Almost every loss I see of Rybka against other engines is either from the
non-Rybka book used or in the endgame... so the effect of fixing both can be a
bit big.


>but I just wanted to dig a little further.
>Too bad you are so far the only one to respond!
>But in your message http://www.talkchess.com/forums/1/message.html?467851
>you didn't say the "rounding down to whole seconds"


Hint: "granularity".


> and I can't see either your "nps ------> dev/null".


dev/null is old programming jargon for the bit-bucket which is old programming
jargon for the trashcan.  I suggested not using nps, just use the "seconds".


>Did I miss something?
>And more importantly, what do you mean by: solution... nps ------> dev/null?


Above.


>The "granularity" you mention is clear, since the nps number is obtained by
>dividing 3988843 by some "round" (integer) seconds (as low as 15 for Aaron, 52
>for my slow machine).
>But I am also wondering why, by repeating my tries (more than 10), I obtain time
>values ranging from 53.328 to 54.259.


Who knows without decompilation/disassembly... or consulting source? Maybe a
little bug in something. The author is aware.



>This reminds me of the granularity of "timer" values in DOS/Basic (also
>Windows?), of 1/18th of a second (55 msec).



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