Author: Vasik Rajlich
Date: 11:32:59 12/14/05
Go up one level in this thread
On December 14, 2005 at 14:14:36, enrico carrisco wrote: >On December 14, 2005 at 05:30:59, Vincent Lejeune wrote: > >>On December 14, 2005 at 05:22:16, Gian-Carlo Pascutto wrote: >> >>>On December 14, 2005 at 05:13:48, Joachim Rang wrote: >>> >>>>On December 14, 2005 at 05:06:41, Mimic wrote: >>>> >>>>>============================================================== >>>>>Rybka 1.0 Beta 32-bit +282-130=388 59.50% 476.0/800 +66 >>>>>-------------------------------------------------------------- >>>>>Fruit 2.2.1 +130-282=388 40.50% 324.0/800 -66 >>>>>============================================================== >>>>> >>>>> Games Rybka >>>>>======================== >>>>> 100 +31 >>>>> 200 ----- +33 >>>>> 300 +50 >>>>> 400 ----- +50 >>>>> 500 +53 >>>>> 600 ----- +60 >>>>> 700 +63 >>>>> 800 ----- +66 >>>>>======================== >>>>> >>>>>Pentium M Dothan 2.52Ghz >>>>>32MB Hash >>>>>No EGTB >>>>> >>>>>Mimic >>>> >>>>has Rybka some hidden learning? The steady increase of the rating difference is >>>>surprising. >>> >>>The rating difference didn't increase, just the plus score. (And it wasn't >>>steady, either) >>> >>>-- >>>GCP >> >> >>No, +66 is the rating difference, not the score difference. >> >>Surprisingly it doubled between 200 and 800 games... >>Who know it will be after 1200 games ... > >Rybka scores SIGNIFICANTLY better (15-20%+) vs. a given opponent (Fruit 2.2.1 in >this case) in an engine-engine match than it will in a tournament style match >with MORE than two engines (i.e. engines being routinely loaded and unloaded.) > >Try it yourself. > >Regards, > >-elc. There is no learning or opponent recognition in Rybka, so this observation is likely an anomaly. The only other explanation is that the opponents are "learning" :) Vas
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