Author: Uri Blass
Date: 07:04:54 12/27/05
Go up one level in this thread
On December 27, 2005 at 08:41:53, Ernst Walet wrote: >[Event "Blitz:110'"] >[Site "?"] >[Date "2005.12.27"] >[Round "?"] >[White "Spike"] >[Black "Rybka 1.0 Beta"] >[Result "*"] >[ECO "E39"] >[PlyCount "11"] >[TimeControl "6600"] > >{1024MB, Rybka_Paderborn.ctg, PC} 1. d4 {[%emt 0:00:00]} Nf6 {[%emt 0:00:00]} >2. c4 {[%emt 0:00:13]} e6 {[%emt 0:00:00]} 3. Nc3 {[%emt 0:00:08]} Bb4 { >[%emt 0:00:00]} 4. Qc2 {(f3) [%emt 0:00:09]} c5 {[%emt 0:00:00]} 5. dxc5 { >[%emt 0:00:10]} O-O {[%emt 0:00:00]} 6. a3 {[%emt 0:00:11]} * > >and Rybka out of book. I see this mistake again and again Why time control 6600 and not 6000? It assumes only 10 minutes of operator time and it cause problems in long games See fruit-isichess when fruit had good chances to win the game but drew(maybe because of time trouble but even in that case I think that it is a mistake of the operator because I think that the difference between 100 minutes per game and 110 minutes per game is probably 7 elo rating points without pondering and with pondering even less than it and long games happen enough to justify it. It seems to me that near 2% of the comp-comp games have more than 150 moves and winning them on time instead of drawing including winning on time some games with 100-150 moves may give clear compensation for the 10 minutes. Note that I think that no draw should be agreed and even if a program lose on time in tablebase draw then it should be the fault of the operator that did not give it enough time in the beginning of the game. alternatively game with small increasment should be used to prevent losing on time. Uri
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