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Subject: Re: Mobility in Chess Evaluation Function at terminal-nodes

Author: Uri Blass

Date: 02:51:48 12/29/05

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On December 29, 2005 at 05:25:55, Tord Romstad wrote:

>On December 28, 2005 at 18:39:28, Dann Corbit wrote:
>
>>I would test it in your eval for benefit.  Tord does not calculate queen
>>mobility, for instance.
>
>This is incorrect.  I do use queen mobility, in Glaurung Mainz as well
>as in the most recent development versions.  You probably misunderstood
>a post of mine in a different sub-thread, where I wrote that I haven't been
>able to measure any difference in strength when I switch queen mobility
>on or off.  Because queen mobility doesn't seem to hurt, I have chosen
>to leave it enabled.
>
>By the way, I would be interested in learning how to compute the kind
>of mobility I use in Glaurung by using bitboards.  I haven't found
>anything faster than counting the non-zero bits of a bitboard, which
>is actually slower than my current code.
>
>For each piece on the board (except pawns and kings), I look at all
>squares this piece attacks, and divides them into three classes:
>
>a) Empty squares and squares occupied by enemy pawns or pieces.
>b) Squares occupied by friendly pieces
>c) Squares occupied by friendly pawns
>
>I then compute the mobility bonus for the piece by a table lookup:
>
>mobility[side] +=
>  BishopMobilityBonus[(squares of type a) - (squares of type c)];
>
>In other words, I use a negative mobility increment for attacking
>squares occupied by friendly pawns.
>
>Tord

Did you do some tests that supported the theory that this negative mobility help
relative to no negative mobility?

I never thought to do negative mobility like that and I doubt if it is good.
Intuition does not tell me that it is going to help.

Uri



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