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Subject: Re: revolution in computer chess

Author: Uri Blass

Date: 09:53:33 01/03/06

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On January 03, 2006 at 12:18:58, Tord Romstad wrote:

>On January 03, 2006 at 11:49:05, Robert Allgeuer wrote:
>
>>On January 03, 2006 at 10:49:54, Maurizio Monge wrote:
>>
>>>What you said is surely true.
>>>But what i find strange is that, IIRC, the only quite new technic in computer
>>>chess that can be found in fruit is history pruning, everything else is just a
>>
>>History pruning was already in use in SmarThink and other engines before as
>>well. If I am not completely mistaken history pruning was invented by Sergej for
>>SmarThink.
>
>It is possible that Sergei introduced the name "history pruning", but the
>technique itself is very old; certainly much older than SmarThink.

You are right and Movei use it for some years.
First public version of movei to use history based reduction was 07_99

I did not talk about it at that time but I used it and I am not going to be
surprised if other also used it earlier.

  I no
>longer remember where or when I heard about it for the first time, but it was
>definitely not in this millennium.
>
>"History pruning" is a really bad name for the technique, by the way.  Since
>a long time, I have been advocating to rename it to "late move reductions".
>
>The word "history" is misleading because the technique can be implemented
>without using history counters.

In this case it is not history based pruning.
I certainly use history counters but it is possible that I can improve it by not
using history counters and using different conditions instead of them.

Today I use combination of evaluation and history information to decide about
reduction.


  I currently use a combination of null move
>threat detection and evaluation data to make my late move reduction decisions,
>and don't use history counters at all.  This seems to work clearly better,
>at least in my program.

originally when I implemented it I had no condition about late move reduction
but later I changed it and at least today I never reduce the first move.

>
>The word "pruning" is misleading because most people don't use the idea
>to prune moves, but only to reduce the search depth.

I agree that the word reduction is better.
>
>"Late move reductions" is a much more appropriate name, and does a better
>job of explaining what the idea is about:  Reducing the depth for the less
>interesting moves late in the move list.
>
>Tord

The idea is to reduce the depth of moves that you are almost sure that they are
going to fail low.

Uri



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