Author: Dann Corbit
Date: 01:39:27 01/04/06
Go up one level in this thread
On January 03, 2006 at 06:22:38, Vasik Rajlich wrote: >On January 02, 2006 at 05:30:39, Greg Simpson wrote: > >>I meant 40 moves in 12 seconds repeating. It makes a difference. > >Yes, all these crazy time controls will be handled in 1.1. :-) > >Some people like to play insanely fast games, others like to let the engine run >for 10 hours which runs into other problems. I have analyzed positions for 24 hours lots of times. Some programs crash. Some programs start writing crazy numbers when the node counters overflow. Node counters should be 64 bit integers or doubles. I guess that less than 10% of the programs do it that way.
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