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Subject: Re: revolution in computer chess

Author: Uri Blass

Date: 03:14:05 01/04/06

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On January 04, 2006 at 04:33:37, Dann Corbit wrote:

>On January 03, 2006 at 14:40:01, Tord Romstad wrote:
>
>>On January 03, 2006 at 13:22:57, Andreas Guettinger wrote:
>>
>>>On January 03, 2006 at 12:28:09, Robert Allgeuer wrote:
>>>
>>>>
>>>>>It is possible that Sergei introduced the name "history pruning", but the
>>>>>technique itself is very old; certainly much older than SmarThink.  I no
>>>>>longer remember where or when I heard about it for the first time, but it was
>>>>>definitely not in this millennium.
>>>>
>>>>It would be really interesting where this technique came from, given that it is
>>>>now in wide-spread use. Maybe a forum member knows...
>>>>
>>>
>>>
>>>Two papers were it was introduced (1989), probably found on Dann corbits FTP.
>>
>>As Stuart points out, these papers are about history-based move ordering,
>>which is not the same thing at all.
>>
>>I don't think there are any papers to be found.  History pruning/late move
>>reductions must rather be considered as a part of the "oral tradition", and
>>the origins seem to be lost in antiquity.  Perhaps Bob or some other veterans
>>can tell us more.
>
>I would be interested in pruning data for difference based pruning.
>
>For instance, if some move is the root node, and has a centipawn evaluation of
>100 centipawns, then when a move fails low or has a hash table value of the
>appropriate depth at -100 centipawns, can we reduce the depth of search?  How
>about 200 centipawns difference? 1000 centipawns?  It is true, we will just have
>a bound, but if it is an upper bound and it is 200 centipawns below the pv node,
>can we reduce the depth of search by 1/2 ply?  How about by 1 ply?
>
>The idea is sort of like null move, except that we scale reductions according to
>how bad the move looks.  We could have an additional parameter for maximum
>reduction (e.g if we are supposed to look 12 plies deep, we will look at least 7
>plies deep even if we lose a queen and a rook).  I think that this would play
>more like most people.  We tend to look harder at moves that look promising and
>not so hard at moves that look bad.

Same for computers because of null move pruning.

If you are queen and rook down you usually threats nothing.

Uri



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