Author: Branislav Bezak
Date: 19:15:10 01/14/06
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I'm doing something like this: if(entry.Depth < depth) { // found entry but depth is less then required } else { if(entry.EvalType == EvalTypeExact || (entry.EvalType == EvalTypeBetaCutoff && entry.Score >= beta) || (entry.EvalType == EvalTypeAlphaCutoff && entry.Score <= alpha) ) { // what do I need to do here to detect immediate or future draw by repetition? bestMove.m = entry.BestMove; return entry.Score; } } Thanks, Branislav
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