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Subject: Re: CEGT 40/40 downloads and ratings updated

Author: Robert Hyatt

Date: 07:56:03 01/19/06

Go up one level in this thread


On January 19, 2006 at 08:32:33, Vasik Rajlich wrote:

>On January 19, 2006 at 03:40:33, Tord Romstad wrote:
>
>>On January 18, 2006 at 22:19:30, Jay Urbanski wrote:
>>
>>>On January 18, 2006 at 07:32:07, Vasik Rajlich wrote:
>>>
>>>>On January 17, 2006 at 21:34:23, Steve Maughan wrote:
>>>>
>>>>>Vasik,
>>>>>
>>>>>>I was thinking to have just a "spin" parameter where the tester indicates the
>>>>>>opponent's rating. (Or rating difference ..) All engines could in principle
>>>>>>expose such a parameter.
>>>>>
>>>>>Do you know that the UCI specification already has this feature?  The
>>>>>UCI_Opponent is a standard option that also send the opponents ELO.  While it's
>>>>>part of the spec I don't know of any GUI that actually sends this info - not
>>>>>even the Shredder Classic GUI.
>>>>>
>>>>>Regards,
>>>>>
>>>>>Steve
>>>>
>>>>Steve,
>>>>
>>>>thanks for the info. In this case, if I implement this feature, it will be
>>>>through this command. Testers may need to set it manually (if the GUI doesn't).
>>>>
>>>>Vas
>>>
>>>
>>>As someone who uses engines mostly on ICS servers, I would love to see this
>>>feature implemented.
>>
>>You could easily implement this yourself by making some small additions
>>to PolyGlot, I think.  I am fairly sure XBoard already sends the opponent's
>>name, rating and title.
>>
>>>Now if there were only also a way to indicate whether
>>>your opponent is human or a (C)omputer :)
>>
>>There is.  Have a look at the UCI specification:
>>
>>* <id> = UCI_Opponent, type string
>>With this command the GUI can send the name, title, elo
>>and if the engine is playing a human or computer to the
>>engine.
>>The format of the string has to be [GM|IM|FM|WGM|WIM|none] [<elo>|none]
>>[computer|human] <name>
>>Examples:
>>"setoption name UCI_Opponent value GM 2800 human Gary Kasparov"
>>"setoption name UCI_Opponent value none none computer Shredder"
>>
>>Tord
>
>Thanks for the info. For Rybka 1.2, I will use the rating data, but (probably)
>not the other data. I'm not really even sure how the human/computer info could
>be taken advantage of. I suppose some theoretically drawn endgames could be
>given positive evaluations. Anyway it would be pretty hard to get test data.
>
>Vas


I will add that I put this into xboard years ago.  Along with code to supply the
actual name of the opponent, and his rating along with the program's rating,
which I used (still use) to influence draw decisions and the contempt factor.



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