Author: Jay Urbanski
Date: 15:37:31 01/19/06
Go up one level in this thread
On January 19, 2006 at 10:57:02, Robert Hyatt wrote: >On January 19, 2006 at 08:50:25, Jan Kiwitter wrote: > >>Hi Vas >> >>>Thanks for the info. For Rybka 1.2, I will use the rating data, but (probably) >>>not the other data. I'm not really even sure how the human/computer info could >>>be taken advantage of. >> >>... avoid blocked positions if the opponent is human... >> >>Jan > > >As well as "turn off speculative evaluation terms like offering gambits that >might not be sound". Don't want to do that against a computer, period, but >against a human in a fast game it would be worthwhile. Yes exactly. Actually what I would love is a GUI that let's me pick which engine to load based on the opponent info. That way I could create customized personalities based on strength, human, etc.
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