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Subject: Re: CEGT 40/40 downloads and ratings updated

Author: Jay Urbanski

Date: 15:37:31 01/19/06

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On January 19, 2006 at 10:57:02, Robert Hyatt wrote:

>On January 19, 2006 at 08:50:25, Jan Kiwitter wrote:
>
>>Hi Vas
>>
>>>Thanks for the info. For Rybka 1.2, I will use the rating data, but (probably)
>>>not the other data. I'm not really even sure how the human/computer info could
>>>be taken advantage of.
>>
>>... avoid blocked positions if the opponent is human...
>>
>>Jan
>
>
>As well as "turn off speculative evaluation terms like offering gambits that
>might not be sound".  Don't want to do that against a computer, period, but
>against a human in a fast game it would be worthwhile.

Yes exactly.  Actually what I would love is a GUI that let's me pick which
engine to load based on the opponent info.  That way I could create customized
personalities based on strength, human, etc.



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