Author: George Jempty
Date: 01:57:00 01/21/06
Go up one level in this thread
Thanks for those! I may also work on improving the Perl modules. Interestingly just to test my choice of language for the task, I backed up and wrote scripts in 3 languages just to open the file (it's 1.3 Gig) and count the blank lines (like most PGN files there are two blank lines per game, one to separate the tags from the move text, the other to separate games themselves). These were my findings: Perl: 75 seconds C++: 100 seconds Lua: 120 seconds
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