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Subject: FIDE Handbook

Author: Albert Silver

Date: 09:25:44 01/30/06

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On January 30, 2006 at 11:47:23, Tony Nichols wrote:

>On January 30, 2006 at 10:01:41, Albert Silver wrote:
>
>>I guess it's not so important, But even to have an
>>>operator making the moves for the program is against Fide rules.
>>
>>Where did you read this?
>>
>>                  Albert
>>
>>This brings up
>>>an interesting subject that most people neglect. What should the rules be for
>>>man vs machine events. Clearly the current rules are not adequate.
>>>Regards
>>>Tony
>
>Fide handbook,
>
>Article 1.1
>
>  "The game of chess is played between two opponents who move their pieces
>alternately on a square board called a `chessboard`. The player with the white
>pieces commences the game. A player is said to `have the move`, when his
>opponent`s move has been made."
>
>Clearly this would make the operator the player and so...
>
>Article 12.2
>
>   A. "During play the players are forbidden to make use of any notes, sources
>of information, advice, or analyse on another chessboard."
>
>This would not allow him to consult the computer.

Here are the relevant sections from the FIDE Handbook:

E.III. Regulations for Play with Computers

Playing Rules for Computers

Note: In these rules, the words "he, him" and "his" are used indiscriminately to
include "she" and "her".

1. 	General

  1.1 	The game shall be played according to FIDE Laws on a tournament chess
board and using a tournament clock.

(GA '93) The official clock takes over from the built in computer clock.

  1.2 	The operator is regarded as "the computer's player" except that Article 7
- "The Touched Piece" does not apply to the operator.

  1.3 	After the player has made a move, the operator will key it into the
computer and record it on the tournament scoresheet.

  1.4 	After the computer has indicated a move, the operator will play it on the
tournament board, start the player's clock and record the move on the tournament
scoresheet.

2. 	Time Limits

  2.1 	The move rate set on the computer should allow for the time which will be
taken by the operator in transferring moves from and to the tournament board.

  2.2 	If the computer is becoming short of time, the operator may select a
faster move rate which must be kept until the time control has been passed. The
operator may then return the computer to the move rate required to reach the
next time control. Other variations from the preset parameters are not
permitted.

  2.3 	The operator may not force the computer to move.

3. 	Rights and Duties of the Operator

  3.1 	The operator must obey each instruction of the computer.

  3.2 	The operator may accept or refuse the player's offer of a draw as
provided in the FIDE laws. The player may suggest that the computer should
resign, and the operator may resign on behalf of the computer. In each case,
before deciding, the operator may consult, in the presence of the arbiter, a
previously nominated person accepted by the arbiter.

  3.3 	Only if the computer itself so instructs him may the operator offer a
draw, or claim a draw by repetition.

  3.4 	The operator may change cartridges or other memory only on instructions
from the computer.

  3.5 	If the computer is sealing a move, the arbiter may ask the player to
withdraw temporarily to a position from which he cannot see the computer's
display of the move to be sealed. The arbiter must check that the instructed
move has been recorded on the score sheet. The operator is responsible for
maintaining the security of the move indicated on the computer display. At the
time of the resumption of the game it is the responsibility of the operator to
ensure that the position has been entered correctly on the computer.

                                      Albert



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