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Subject: Re: WMCCC predictions (Is there a Human Computer out there?)

Author: José de Jesús García Ruvalcaba

Date: 09:26:15 04/10/99

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On April 10, 1999 at 11:39:45, Keith Kitson wrote:

>I don't think it is going to be quite as easy as is being suggested, for
>Computers to usurp the current Human World Chess Champion.
>
>Here are some points I have collected over the years that lead me to say what I
>do:
>
>1. Faster and faster speeds are not the B-all and End-all of chess calculation.
>Chess knowledge also counts for a lot.  In the beginning an increase in speed
>did give a noticeable increase in results.  But this was at lower ratings where
>increases in speed can show good improvements.  Eric Hallsworth believes the
>same thing and has said so in his magazine (Selective Search) on numerous
>occasions.
>
>2. We appear to have two main types of program, speed programs and knowledge
>programs.  The speed programs do not have extensive chess knowledge, therefore
>fewer programming instrauctions therefore this program type can work through the
>plies faster as there are not so many program instructions to execute against
>each position.  Knowledge programs on the other hand have relatively extensive
>chess knowledge and work through the plies more slowly.  They are slower for the
>obvious reason that there are more program instructions to execute against each
>ply.
>
>3. The law of diminishing returns appears to have come home to roost on the
>speed programs. Even with increases in processing speed the knowledge programs
>are winning more often.
>
>4. Although mainframe programs have received the glory for apparent amazing
>results the games have been carefully engineered (i.e. no prematch analysis of
>previous computer games, small game sample, non-tournament time controls, and no
>rematch situation)
>
>5. PC programs have far superior knowledge to the mainframe programs.
>Unfortunately because they run on slower hardware, and don't have the financial
>backing that some mainframes have it has not been possible to convert a PC
>program to run on a fast mainframe.
>
>6. If you gave the strongest GM in the world the opportunity to prepare properly
>for a tournament against the strongest computers, with tournament time controls,
>sufficient games to eliminate small sample freak results, access to all previous
>games played by the computer (which is exactly what current human players have)
>I believe there woul dbe no contest.  Computers will continue playing with the
>instructions they have, they cannot change their instructions, so a mistake is
>always going to be a mistake.  So computers assess and mark an error and will
>not play that error again, but that depends on an astute assessment algorithm
>that understands where the error occurred.  Programs are not sophisticated
>enough to determine the correct lines to avoid when errors occur in previous
>games.  But that is exactly where humans have their strength.  In their ability
>to change their approach and learn profoundly from their mistakes.  Computers
>are not in that league at the present.  A Gm will play a few games and determine
>where the weaknesses are then play to exploit the weaknesses, i do not see
>computer programs, at the present time, using that technique to build up a
>porfolio, if you like, of its opponent and forming a strategy to home in and
>exploit the weaknesses.
>

	That sort of thing can be done by a chess program. I think it is a difficult
task to do it correctly and succesfully, but still it is a very interesting
challenge which can improve actual results in competitions.

>7. I feel we may be reaching a plateau in the development of chess programs.  It
>is becoming more difficult for chess programmers to find improvements in their
>programs that produce a gain more than 50-80 ELO at best.
>
>8.  the programmers are finding it tougher to build more strategy awareness into
>the programs.  It may be some years before strides are made forward in this
>area.
>
>9. There is now a very real threat to further development of current chess
>programs due to the price war currently raging in the industry which makes
>return for investment very difficult to achieve.  I am saddened to see this
>happen.
>
>With these points I believe we have very real problems in developing a far
>stronger program than we have at present.
>
>I hope we do overcome these problems but at the present time I cannot see a way
>forward for large increases in strength.
>
>I reckon the best GMs can sleep at night they are not about to be ousted by a
>computer world champion in the near future.
>
>Comments anyone.  I'd be happy to read some.
>
>Keith Kitson



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